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Maya Viewport 2.0 Technology Preview

Posted by Cory Mogk, 9 February 2012 7:00 pm

This video is a technology preview. Autodesk wishes to caution you that this preview reflects technology research, and that actual events or results could differ materially from the preview. Also, this preview is not intended to be a promise or guarantee of future delivery of products, services or features but merely reflects technology research, which may change. Purchasing decisions should not be made based upon reliance on this preview. Autodesk does not assume any obligation to update any statements we make to reflect events that occur or circumstances that exist after the date of this technology preview.

 

12 Comments

sandykoufax

Posted 9 February 2012 3:45 pm

Impressive. It'll make easy to 3d matte painting.
I hope to see this something feature in 3ds Max too.

mjmurdoc

Posted 9 February 2012 5:07 pm

Hmmmm, this is just zdepth compositing.
Already have this in any compositor like nuke. It would really be useful if the zdepth channel could be converted to a point cloud.

I'm guessing the camera's near and far clip are remapped to the image's zChannel.

Can't wait to see what else you folks have whipped up for 2013! (Modeling improvements and procedural features would be awesome!)

Braden99

Posted 9 February 2012 8:23 pm

Cool demo.

- I'm hoping even more things work in VP2.0. Locators and measurements don't displays, which are great for measuring while modelling.
- Face centers dont display. I find them to be best way to select faces
- Light fog cones don't dissappear if you switch off viewport show>lights
- Two sided lighting cannot be displayed correctly (actually this is only when opening old files from previous Maya on occassions). Which is a pain as some older projects had normals flipped wrong way without me realising

toha

Posted 10 February 2012 10:45 am

what about Fluids and nParticles in viewport 2.0?

Braden99

Posted 10 February 2012 2:14 pm

"what about Fluids and nParticles in viewport 2.0? "
Hmm that would be super nice
But i'm hoping for 100% VP2.0 for everything else first, as I imagine overall more time is spent doing modelling, and basic scene naviagtion etc. It is a real hassle switching between modes currently

Braden99

Posted 10 February 2012 2:44 pm

Isolate selection is also one of those must have features in VP2.0

Danyl

Posted 10 February 2012 3:22 pm

I hope everything will be support in VP 2.0 like nParticles and the incoming nFluid solver.
Also i really, really hope to see iray, announce since Maya 2010... Maybe directly iRay 2.0 with ActiveShade and animation support and a shader base.
What about XGen from Disney?

Maya 2013 will be release during the GDC 2012 (5-9 March)?

toha

Posted 11 February 2012 9:48 am

@ Danyl
Thank you for info!
Can you tell more about nFluid, please!
is it FLIP fluids, particle based?

Braden99

Posted 11 February 2012 1:36 pm

I like the idea of nFluids : )
But i'm sure if anyone has any information, they would be under NDA : (
So we have to wait and see, and hope for a great release

Braden99

Posted 11 February 2012 1:36 pm

I like the idea of nFluids : )
But i'm sure if anyone has any information, they would be under NDA : (
So we have to wait and see, and hope for a great release

Braden99

Posted 14 February 2012 12:50 pm

@_wOLVERINe_
Thanks never realised that

Wobi

Posted 14 February 2012 2:16 pm

WHAT IS THIS? Imageplane with depth sorting???

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