Autodesk 3ds Max
Posted by Cory Mogk, 7 September 2012 7:07 pm
My role at Autodesk has changed a bit and I thought it might be good to update folks on that and share some background for those who might not have cared what I did before.
What's the same for me?
I still love to see the cool things that people do in our various 3D industries. I enjoy talking with customers and figuring out how we can help solve problems.
I continue to be the Product Manager (PM) for Maya. A PM at Autodesk is the go-to person for the product. We don't know everything but we do know who to talk to when we don't know the answer. Our main responsibility is for the product roadmap. We have multiple inputs that drive the roadmap that we need to balance: customer feedback, prospective customer concerns, corporate strategy and engineering requirements being the biggest pieces. We work with external technology partners and all the different Autodesk teams including Sales, Support, Education and Marketing.
What new things am I working on?
This answer will be a little longer.
I am not looking after MotionBuilder on a day to day basis but keep in contact with the team (more on that later). Bruno Sargeant now has PM duties for MotionBuilder. Bruno is responsible for Virtual Production and since MotionBuilder is a big part of that (as mentioned here) it made sense for him to take things and provide the team with a single PM to deal with.
I am now PM for Softimage. Softimage folks, I've been working in the 3D software industry for 17 years now and do have some history with Softimage. Although I worked with Alias|wavefront, Alias and Autodesk I always kept an eye on Softimage and would use it from time to time to try things out and get a better understanding of what people meant when they said "make this tool work like Softimage". Prior to being in software development I did work in Games, Film and Design Viz. We have a great team in Singapore. I've been there to work with them on our future plans already and look forward to going back.
I am also the PM responsible for the Entertainment Creation Suites. This is how I stay in touch with MotionBuilder as mentioned above (and Mudbox and 3ds Max for that matter). Having the experience with the individual products helps to provide insight into how they work together and how we can improve that.
What else can I tell you?
Drop me a line and we'll see :)
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