Posted by Craig Barr, 3 November 2011 8:00 pm
Autodesk recognizes exceptional people through its Masters program. They are from all walks of life—digital artists, designers, visual storytellers, and scientists. They produce work that reshapes and redefines the boundaries of technology, art, digital entertainment and visualization using Autodesk 3D software. Their spirit and imagination drives them to find new ways of doing things and to see the world through a different lens. They are inspired and inspiring.
A 10-year veteran of the CG industry, Kenichi began his path at the Takushoku University as a student of Industrial and Graphic Design. He started work as a Graphic Designer for a videogame magazine company and from there, he was sucked into the world of 3D. From working as a 3D artist at ARUZE to Lead Character/Creature Modeler at SEGA, Kenichi has steadily grown to adapt and fine-tune his modeling and sculpting skills. The latest game title he"s worked on was Sonic Night of the Werehog, where he led and oversaw character production for it. Kenichi currently works as a Senior Modeler at Marza.
More information about Kenichi:
http://www.kenichinishida.com
A 3D artist specializing in character and creature creation; With 7 years’ experience in the games industry, he is presently working as a Character Artist at 343 Industries on the Halo franchise. Kolby"s previous clients have included Raven Software, Vigil Games, Id Software, Double-Helix Games, EA, Red Fly Studios, Dark Horse Comics, Blur Studios, Digital Extremes, Next Level Games, Gearbox Software, Secret Level, Surreal Software, The Gnomon Workshop, Midway, Trion World Networks, Shadows In Darkness, Axis Animation, Yuke"s Future Media Creations, DC Direct, Frantic Films, Zoic Studios, Gentle Giant Studios, Day 1 Studios, Lionsgate Films, Warnerbros and most recently Bioware, working on Mass Effect 2 & 3.
More information about Kolby:
http://www.kolbyjukes.com
Neil Blevins started off painting and drawing traditionally, and then got into 3d graphics while still living in his home country of Canada. After getting a BFA in Design Art, he moved to Los Angeles where he worked for Blur Studio. He now lives in San Francisco working as a Technical Director for Pixar. In his spare time, he makes sci-fi 3d/2d hybrid artwork, author tools and writes art related lessons and tutorials for his website.
More information about Neil:
http://www.neilblevins.com
Autodesk recognizes exceptional students through its Junior Master’s program. The nominees are students who are being celebrated for pushing the technical and aesthetic boundaries of computer graphics using Autodesk 3D software. Their passion for the industry, along with their enthusiasm and imagination shows through in projects they have completed.
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