All things Mudbox: Tips, Tricks, Tutorials, Tech-previews, etc!
Showing posts in "Autodesk Maya" category:
Join us March 26-27th 2013 for the unveiling of the new 2014 products......including some cool new stuff in Mudbox!
Creating Vector Displacement stamps for hard-surface sculpting in Mudbox, using Maya, 3DS Max, Softimage or any other external modeler.
I had the privilege to sit-down and chat with a true CG production pioneer. Steve’s career spans several landmark CG moments in film such as: the pseudopod in The Abyss, the liquid-metal T1000 in Terminator 2, the infamous dinosaurs of Jurassic Park and, the contortion of Jim Carrey’s face in The Mask, amongst others. He has also directed over 300 commercials. Steve will be delivering a lecture at Autodesk University 2012.
Two forums for Mudbox where you can vote on what you want to see fixed and, also, what you would love to see added to Mudbox!
Pixar announced and demonstrated their latest research allowing real-time subdivision deformation and interaction in the Maya viewport using maps extracted from a Mudbox sculpted and painted model.
Cast your vote for this year's Maya, 3DS Max, Softimage and Mudbox Masters and Junior Masters!
An update on what is happening in the world of Mudbox, including the upcoming release of Mudbox 2012.
2 Videos providing an overview of the New Features and Enhancements included in the Subscription Advantage Pack for Mudbox 2011 including: Ptex, Linux (64), Posing enhancements, Topology workflow, Paintable Opacity, transfer details, AO baking enhancements..... Available to subscription members.
Demos from Siggraph 2010, Syd Mead, VDM Mental Ray Shader, tutorials, links, etc.
Manuel Kraemer of pixar gives a great talk on Pixar's use of Mudbox in their workflow and how they are using Mudbox with Ptex.