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The MudRoom

All things Mudbox: Tips, Tricks, Tutorials, Tech-previews, etc!

Showing posts in "Autodesk University" category:

ACADEMY AWARD FOR MUDBOX!
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ACADEMY AWARD FOR MUDBOX!

Posted 9 January 2014 8:19 pm by Craig Barr on The MudRoom

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder , Autodesk Mudbox , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Autodesk Mudbox has won an Academy Award for Scientific and Technical Achievement!

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3D Workstation Brief:  The Uber-Workstation:  BOXX 4920 Xtreme
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3D Workstation Brief: The Uber-Workstation: BOXX 4920 Xtreme

Posted 24 November 2013 2:54 pm by Craig Barr on The MudRoom

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder , Autodesk Mudbox , Autodesk Softimage , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Design Visualization ,

A brief overview of some recent hardware configurations I have been running with Mudbox and other Autodesk products.

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Announcement:  Painting with Ptex Webinar!
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  • 7 comments

Announcement: Painting with Ptex Webinar!

Posted 23 June 2013 3:55 pm by Craig Barr on The MudRoom

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Mudbox ,

Industry: Games , Film, TV and VFX ,

Webinar on Tuesday June 25th and 26th!

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Design, Visualize and Create with Autodesk Mudbox
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Design, Visualize and Create with Autodesk Mudbox

Posted 31 October 2012 9:23 am by Craig Barr on The MudRoom

Software: Autodesk Mudbox ,

Industry: Games ,

A lecture from Autodesk University 2011 that examines the use of Mudbox in different realms: Architecture, Automotive, and Design. This 4-part video series covers: P1: A Brief History of Mudbox, P2: Concept Exploration in Architecture, P3: Clay Concepts and Visualization, P4: Design and Media Creation. PDF document available for download as well!

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Creating Hard-Surface Stamps Outside of Mudbox
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Creating Hard-Surface Stamps Outside of Mudbox

Posted 26 October 2012 7:35 pm by Craig Barr on The MudRoom

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Mudbox , Autodesk Softimage ,

Industry: Games ,

Creating Vector Displacement stamps for hard-surface sculpting in Mudbox, using Maya, 3DS Max, Softimage or any other external modeler.

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CG Evolution/Film Revolution:  A Q+A with Steve "Spaz" Williams
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CG Evolution/Film Revolution: A Q+A with Steve "Spaz" Williams

Posted 15 October 2012 7:34 pm by Craig Barr on The MudRoom

Software: Autodesk 3ds Max , Autodesk Flame , Autodesk Maya , Autodesk MotionBuilder , Autodesk Mudbox , Autodesk Smoke , Autodesk Softimage ,

Industry: Games , Film, TV and VFX ,

I had the privilege to sit-down and chat with a true CG production pioneer. Steve’s career spans several landmark CG moments in film such as: the pseudopod in The Abyss, the liquid-metal T1000 in Terminator 2, the infamous dinosaurs of Jurassic Park and, the contortion of Jim Carrey’s face in The Mask, amongst others. He has also directed over 300 commercials. Steve will be delivering a lecture at Autodesk University 2012.

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PIXAR:  OpenSubdiv with Mudbox and Maya
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PIXAR: OpenSubdiv with Mudbox and Maya

Posted 15 August 2012 5:18 pm by Craig Barr on The MudRoom

Software: Autodesk Maya , Autodesk Mudbox ,

Industry:

Pixar announced and demonstrated their latest research allowing real-time subdivision deformation and interaction in the Maya viewport using maps extracted from a Mudbox sculpted and painted model.

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SIGGRAPH 2012 - Los Angeles: Mudbox Demo and Notes
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SIGGRAPH 2012 - Los Angeles: Mudbox Demo and Notes

Posted 15 August 2012 3:05 pm by Craig Barr on The MudRoom

Software: Autodesk Mudbox ,

Industry:

Read about (and watch) info related to Mudbox from Siggraph 2012, including: the live stage demos, Pixar, and Daniel Simon.

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MUDBOX 2011 LIVE AT GDC!
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MUDBOX 2011 LIVE AT GDC!

Posted 9 March 2010 12:00 am by Craig Barr on The MudRoom

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder , Autodesk Mudbox , Autodesk Softimage ,

Industry: Games ,

Mudbox 2011 demos at GDC - watch them live on The Area.

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