All things Mudbox: Tips, Tricks, Tutorials, Tech-previews, etc!
Showing posts in "Research" category:
I had the privilege to sit-down and chat with a true CG production pioneer. Steve’s career spans several landmark CG moments in film such as: the pseudopod in The Abyss, the liquid-metal T1000 in Terminator 2, the infamous dinosaurs of Jurassic Park and, the contortion of Jim Carrey’s face in The Mask, amongst others. He has also directed over 300 commercials. Steve will be delivering a lecture at Autodesk University 2012.
Pixar announced and demonstrated their latest research allowing real-time subdivision deformation and interaction in the Maya viewport using maps extracted from a Mudbox sculpted and painted model.
While multi-touch support for the Wacom Cintiq 24HD is not supported in Autodesk® Mudbox®, we have released a technology preview showing an area of research that our development team is looking into using combined pen and multi-touch control as a way for artists to interact with Mudbox.
Autodesk Master Wayne Robson has very generously gifted the sculpting world with a pile of great videos.