Autodesk 3ds Max
All things Mudbox: Tips, Tricks, Tutorials, Tech-previews, etc!
Showing posts in "SIGGRAPH" category:
Creating Vector Displacement stamps for hard-surface sculpting in Mudbox, using Maya, 3DS Max, Softimage or any other external modeler.
Pixar announced and demonstrated their latest research allowing real-time subdivision deformation and interaction in the Maya viewport using maps extracted from a Mudbox sculpted and painted model.
Read about (and watch) info related to Mudbox from Siggraph 2012, including: the live stage demos, Pixar, and Daniel Simon.
While multi-touch support for the Wacom Cintiq 24HD is not supported in Autodesk® Mudbox®, we have released a technology preview showing an area of research that our development team is looking into using combined pen and multi-touch control as a way for artists to interact with Mudbox.
Demos from Siggraph 2010, Syd Mead, VDM Mental Ray Shader, tutorials, links, etc.
Manuel Kraemer of pixar gives a great talk on Pixar's use of Mudbox in their workflow and how they are using Mudbox with Ptex.
Mudbox demos coming up at Siggraph in LA including a special Pixar presentation!