Autodesk 3ds Max
Posted by Craig Barr, 2 October 2011 8:00 pm
First, some background. When we rolled out the first big Autodesk release of Mudbox as Autodesk Mudbox 2009, we were actually releasing a product that had undergone some major upgrades "under the hood". That is, a powerful new engine that would drive the software, but also allow us to increase the performance and capabilities of the workflow and tools within Mudbox. With the release of the Subscription Advantage Pack for Autodesk Mudbox 2012, we are seeing the unleashing of a powerful new core that allows for the handling of massive amounts of detail. As a result of this powerful underlying architecture, texture painting has reached a new level of detail.
Features Video: Mudbox 2012 SAP
Subscription Advantage Pack for Autodesk Mudbox 2012
The Autodesk® Subscription Advantage Pack for Autodesk® Mudbox® 2012 software delivers powerful new tools that help solidify its position as an industry-leading 3D paint and sculpting solution.
Gigatexel Engine—Create massive amounts of detail—in the range of billions of texels—to help produce highly detailed assets.
Edge hardness, creasing & smoothing support—Import and work with models created in Autodesk® 3ds Max®, Autodesk® Maya® or Autodesk® Softimage® software that contain edges with hardness, creasing, and smoothing data.
Combine Bump and Normal maps—Combine painted bump map detail with extracted normal map detail to produce a single normal map—even in tangent space.
Enhanced tiling—More easily paint and sculpt tiled detail to create seamlessly repeating textures and maps.
Duplicate and Flip—More easily duplicate objects, and optionally flip them to create mirrored versions.
Download Your Subscription Advantage Pack
This Subscription Advantage Pack is available exclusively for Autodesk Subscription customers through download at the Autodesk Subscription Center.
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