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Everything in Real Time

It's back - FBX for Quicktime!
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It's back - FBX for Quicktime!

Posted 21 November 2007 9:05 am by Shawn Hendriks on 3D Roadie

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After what some might describe as an eternity, the FBX team delivers a huge update to the FBX plug-in for QuickTime 7.

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The movement begins
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The movement begins

Posted 8 September 2007 10:33 am by the area on The Art of VFX

Software: Autodesk MotionBuilder ,

Industry:

I could have sworn that I posted this link a few months ago, but when asked about the subject was unable to locate it. So I am doing it now: The movement has begun!

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MotionBuilder VIP Cocktail Event Pictures
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MotionBuilder VIP Cocktail Event Pictures

Posted 24 August 2007 10:31 am by the area on The Art of VFX

Software: Autodesk MotionBuilder ,

Industry:

I almost forgot to post some of the pictures from the 1st MotionBuilder VIP Cocktail, which we held at Siggraph in San Diego a few weeks ago. We did it up in style at the Altitude Sky Bar, right next to the conference center. The view from this place was amazing and the roof top, open-air concept worked out great as the bar filled up.

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MotionBuilder 7.5 Extension 2 goes LIVE!
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MotionBuilder 7.5 Extension 2 goes LIVE!

Posted 17 August 2007 10:23 am by the area on The Art of VFX

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We are live!

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MotionBuilder 7.5 Ext2 Announced at Siggraph 2007
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MotionBuilder 7.5 Ext2 Announced at Siggraph 2007

Posted 14 August 2007 10:21 am by the area on The Art of VFX

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I wanted to reply to a post on CGTalk about a "New Version" of MotionBuilder:

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Autodesk User Group Event Tonight
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Autodesk User Group Event Tonight

Posted 7 August 2007 10:20 am by the area on The Art of VFX

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Tonight @ the Marriot Hotel we are holding the Siggraph 2007 Autodesk User Group. The event will kick off at 6:30pm and trust me, you want to get there early - this place is going to be PACKED.

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Game-Mode Script v2
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Game-Mode Script v2

Posted 13 July 2007 10:18 am by the area on The Art of VFX

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I get a lot of long time MotionBuilder users that are unhappy with the removal of the 'Game Mode' option for Characters. First off, I have to make sure that everyone understands this was a necessary move, not something we set out to remove. When we added the ability to set Degrees of Freedom (DOF) on objects, the 'Game Mode' system was not at all compatible and caused some serious issues for the evaluation engine.

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