|
Feedback
Posted: Jan 09, 2009
Category:
The Autodesk Developers Network team is offering the first ever âIntroduction to MotionBuilder Programming Webcast Courseâ, free for anyone that is interested in getting
their hands dirty programming in MoBu.
Autodesk Developers Network is offering an Introduction to MotionBuilder Programming Webcast Course, this particular course is open to anyone wishing to learn the SDK side of MotionBuilder. The course will start on May 18, 2009 and run for two weeks (minus weekends) one hour each day, there is no fee. Once you are on the below link search for the key work MotionBuilder to find the webcast listing: http://www.adskconsulting.com/adn/cs/api_course_sched.php
Also, a quick tech-tip for understanding how to debug scene performance in MoBu2009. Shift F shows you the following information in the viewer:
Frame rate = ex/ 60 (Min: 60, Max: 60) 16.7 ms 60 is the number of frames the video card is rendering per second Min and Max values 16.7ms (milliseconds) represents the amount of time to render one frame. The remainder of the second is used for non-viewer rendering (ie/interface). Eval rate= ex/227,1 (Min: 160.3, Max 278.1) 4.4ms 227.1 is the number of evaluations per second. Min and Max values 4.4ms is the evaluation of the other components outside the viewer. Frame time=ex/16.6 ms (Idle time: 0.1ms) 16.6ms is the total time to compute and display the Viewer. Idle time: Time spend computing and displaying everything else in the interface (ie/ it will drop if you change to full screen mode because the other elements of the interface are not displayed. EvalWait: Evaluation Time â (Texture + Render + Swap + Idle); EvalWait is the time the MoBu render thread waits for the Evaluate thread to finish and then starts drawing the next frame. Evaluation: Single, Parallel Single refers to the mode Motionbuilder is using to evaluate deformations. Single means deformations are being evaluated on one thread only. One might change this to Multi or Multi-Deform in order to make better usage of a multi processor machine. Parallel refers to the pipeline Motionbuilder is using to evaluate the scene. Parallel means that it is calculating and displaying simultaneously, or always calculating. One might change this to 'serial' which means MotionBuilder is calculating first and then displaying. Happy 2009 everyone. Cheers, Curtis Garton |
|||||||