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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Autodesk® Stitcher™
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Autodesk® ImageModeler™
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Autodesk® Sketchbook® Pro
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Tonight @ the Marriot Hotel we are holding the Siggraph 2007 Autodesk User Group. The event will kick off at 6:30pm and trust me, you want to get there early - this place is
going to be PACKED.
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Posted: Aug 07, 2007
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Category: Misc
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Comments: 0
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Views: 1165
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I get a lot of long time MotionBuilder users that are unhappy with the removal of the 'Game Mode' option for Characters. First off, I have to make sure that everyone understands
this was a necessary move, not something…
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Posted: Jul 13, 2007
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Category: Misc
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Comments: 0
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Views: 1121
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First off, as Im sure you all aware and excited for, Siggraph 2007 in San Diego is right around the corner and we are in full crunch-mode to bring you another year of kick-ass
announcements. I cant comment…
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Posted: Jul 10, 2007
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Category: Misc
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Comments: 0
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Views: 941
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I ran across this student installation and was really impressed to see how they were able to leverage the real-time device input and rendering capabilities of MotionBuilder. The
use of MotionBuilder as a tool for…
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Posted: May 04, 2007
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Category: Misc
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Comments: 0
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Views: 998
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Over the past four months, I have seen 3 seperate companies/individuals write some pretty advanced plug-ins for MotionBuilder. One is a full physics, cloth and fluid
implementation that works as a real-time constraint…
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Posted: May 01, 2007
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Category: Misc
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Comments: 1
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Views: 1228
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With all the talk about real-time cinematography , real-time runtime components and of course, real-time motion editing, I thought it was time to shed some light on what does
real-time actually mean.
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Posted: Feb 20, 2007
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Category: Misc
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Comments: 3
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Views: 1273
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