In this demo I show how to make a double sided shader in two ways. One using old school Maya nodes and the second using the new MILA shader that renders 300% faster.
A super quick and easy demos showing how to transfer Spline_IK driven by a nHair simulation to joint rotations
A quick demo on how to get nDynamics to work with Parallel Rig Evaluation for faster performance in
Got a super cool new workstation this week!!!! Check out the performance improvements I am getting on the HP z840 in Maya 2016.
A quick demo on how to set a bucket dropping into a well using nHair for the rope.
A simple demo of how to re-time a Bifrost simulation.
A quick demo talking about the new MILA based Mental Ray Passes and how to enable the legacy Pass System if you still need to use it. Sorry about the audio hum my mic is acting up:-(
A quick demo teaching you how to turn XGen primitive splines into real geometry.
I demo of how to make a field of grass and weeds using XGen expressions to control the instanced Archives. I also cover some tips and tricks on working with large face counts in VP2.
A quick lesson on how to use XGen to create a braided ponytail.