At Siggraph I had the pleasure of working on a 12gig NVIDIA Quadro K6000 running a massive 4k display. It was very fast and fun working on a screen with so many pixels.
Setting up a dynamic simulation using Bullet on Joints in Maya 2014.
I quick demo of how to transfer UVs between two meshes and a workaround or hack to delete the performance robbing history on the skinned mesh.
I am giving an introduction to Mocap class at AU this year. The Xsens guys are going to help out and bring one of their cool Mocap suits.
Learn how to render out a Motion Vector Pass using Mental Ray in Maya 2013, then comp the output images back together in Maya Composite. The demo also has some tips on working with Maya's Render Layers.
This demo will teach you how to have each nParticle use an unique rotation value for a Fluid based texture.
Viewport 2.0 has had lots of little improvements beyond the new DX11 support.
This is a simple trick to launch Maya with a specific environment variable, in this example to run in DX11 mode.