Showing posts in "Animation" category:
At Siggraph I had the pleasure of working on a 12gig NVIDIA Quadro K6000 running a massive 4k display. It was very fast and fun working on a screen with so many pixels.
I quick demo of how to transfer UVs between two meshes and a workaround or hack to delete the performance robbing history on the skinned mesh.
This demo will teach you how to have each nParticle use an unique rotation value for a Fluid based texture.
Viewport 2.0 has had lots of little improvements beyond the new DX11 support.
This is a simple trick to launch Maya with a specific environment variable, in this example to run in DX11 mode.
How to get skinned characters to playback fast in Maya Viewport 2.0