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The Desk

Showing posts in "Autodesk Maya" category:

Maya transfer attributes
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Maya transfer attributes

Posted 31 January 2013 7:00 pm by dobert on The Desk

I quick demo of how to transfer UVs between two meshes and a workaround or hack to delete the performance robbing history on the skinned mesh.

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Maya_lights_101
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Maya_lights_101

Posted 15 January 2013 7:15 pm by dobert on The Desk

A few tips on working with lights in Maya to get photo-real results.

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Motion Vector 101
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Motion Vector 101

Posted 13 October 2012 2:04 am by dobert on The Desk

Learn how to render out a Motion Vector Pass using Mental Ray in Maya 2013, then comp the output images back together in Maya Composite. The demo also has some tips on working with Maya's Render Layers.

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Passing nParticle.rotatePP to a Fluid's texture attributes
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Passing nParticle.rotatePP to a Fluid's texture attributes

Posted 5 October 2012 7:09 pm by dobert on The Desk

This demo will teach you how to have each nParticle use an unique rotation value for a Fluid based texture.

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Viewport 2.0 Improvements in the Extension for Maya 2013:
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Viewport 2.0 Improvements in the Extension for Maya 2013:

Posted 3 October 2012 8:40 pm by dobert on The Desk

Viewport 2.0 has had lots of little improvements beyond the new DX11 support.

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Cool trick for setting environment variable when launching Maya
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Cool trick for setting environment variable when launching Maya

Posted 30 August 2012 12:56 am by dobert on The Desk

This is a simple trick to launch Maya with a specific environment variable, in this example to run in DX11 mode.

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Viewport 2.0 vertex caching tip
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Viewport 2.0 vertex caching tip

Posted 19 December 2011 7:00 pm by dobert on The Desk

How to get skinned characters to playback fast in Maya Viewport 2.0

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Hot Key 101
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Hot Key 101

Posted 13 December 2011 7:00 pm by dobert on The Desk

Quick overview of a few very useful hot keys in Maya.

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Shadows in Viewport 2.0
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Shadows in Viewport 2.0

Posted 7 December 2011 7:00 pm by dobert on The Desk

This is a quick demo showing how to get shadows inside a skydome in Viewport 2.0

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