Showing posts in "Autodesk Maya" category:
I gave a Maya tips and trick class at AU this year. The info should be great for the new user, old pros may also pick up something useful:-) I recorded most of what I covered into 5 videos, this is 1 of 5.
At Siggraph I had the pleasure of working on a 12gig NVIDIA Quadro K6000 running a massive 4k display. It was very fast and fun working on a screen with so many pixels.
Setting up a dynamic simulation using Bullet on Joints in Maya 2014.
I quick demo of how to transfer UVs between two meshes and a workaround or hack to delete the performance robbing history on the skinned mesh.
Learn how to render out a Motion Vector Pass using Mental Ray in Maya 2013, then comp the output images back together in Maya Composite. The demo also has some tips on working with Maya's Render Layers.
This demo will teach you how to have each nParticle use an unique rotation value for a Fluid based texture.
Viewport 2.0 has had lots of little improvements beyond the new DX11 support.
This is a simple trick to launch Maya with a specific environment variable, in this example to run in DX11 mode.