Showing posts in "Autodesk Maya" category:
Posted 31 January 2013 7:00 pm by dobert on The Desk
I quick demo of how to transfer UVs between two meshes and a workaround or hack to delete the performance robbing history on the skinned mesh.
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Posted 15 January 2013 7:15 pm by dobert on The Desk
A few tips on working with lights in Maya to get photo-real results.
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Posted 13 October 2012 2:04 am by dobert on The Desk
Learn how to render out a Motion Vector Pass using Mental Ray in Maya 2013, then comp the output images back together in Maya Composite. The demo also has some tips on working with Maya's Render Layers.
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Posted 5 October 2012 7:09 pm by dobert on The Desk
This demo will teach you how to have each nParticle use an unique rotation value for a Fluid based texture.
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Posted 3 October 2012 8:40 pm by dobert on The Desk
Viewport 2.0 has had lots of little improvements beyond the new DX11 support.
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Posted 30 August 2012 12:56 am by dobert on The Desk
This is a simple trick to launch Maya with a specific environment variable, in this example to run in DX11 mode.
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Posted 19 December 2011 7:00 pm by dobert on The Desk
How to get skinned characters to playback fast in Maya Viewport 2.0
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Posted 13 December 2011 7:00 pm by dobert on The Desk
Quick overview of a few very useful hot keys in Maya.
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Posted 7 December 2011 7:00 pm by dobert on The Desk
This is a quick demo showing how to get shadows inside a skydome in Viewport 2.0
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