Showing posts in "Games" category:
Setting up a dynamic simulation using Bullet on Joints in Maya 2014.
I quick demo of how to transfer UVs between two meshes and a workaround or hack to delete the performance robbing history on the skinned mesh.
I am giving an introduction to Mocap class at AU this year. The Xsens guys are going to help out and bring one of their cool Mocap suits.
Viewport 2.0 has had lots of little improvements beyond the new DX11 support.