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Passing nParticle.rotatePP to a Fluid's texture attributes
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Passing nParticle.rotatePP to a Fluid's texture attributes

Posted 5 October 2012 7:09 pm by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

This demo will teach you how to have each nParticle use an unique rotation value for a Fluid based texture.

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