A quick tip on how to converter your instanced primitives to curves or geometry
Some XGen workflow improvements have been made in Maya 2015 extension 1.
A quick overview of the options you have to get a cut of Maya and keep it current.
A quick tutorial on making shader based ocean effects in Maya 2015
A quick Maya tutorial on the use of the IBL node in Maya to do image based lighting.
How to use an expressions to work with stray hairs in XGen.
It’s time to vote for AREA Artist of the Year! Check out who’s been nominated, see their best work, & vote!
Some nice tips and tricks to make long hair with XGen.