Tips on scale, working with XGen, and a cool speed trick at the end.
A quick example of how to change your deformer evaluation in Maya
A simple tutioral on how to make beach sand look wet using Bifrost.
Some tips in tricks to help you out with Maya's nParticles and Node Editor
Digging into the Color Picker in Maya 2015 ext1
A quick tip on how to converter your instanced primitives to curves or geometry
Some XGen workflow improvements have been made in Maya 2015 extension 1.
A quick overview of the options you have to get a cut of Maya and keep it current.