Viewport 2.0 Improvements in the Extension for Maya 2013:
- Improved mipmapped texture filtering allowing for crisp closeup textures and smooth distant textures
- VP2 now supports floating point precision allowing for improved accuracy in large scenes and objects far from origin
- Performance improvements in static and animated character scenes
- Stability improvements
- Component level isolate select is supported
- Complete support for viewport display filtering
- Support for mentalray viewport UI in VP2: IBL, FG & Photon Map Vis and Custom Area light shapes (with lightshape visiblity)
- Improved NURBS tessellation quality and performance
- Support for high dynamic range EXR textures in VP2
- Cast and Receive shadow flags are supported
- All viewport modes supported (All, none, use selected)
- Display Layer and object level templating supported
- Improved Nurbs curve and trim surfaces support
- Construction plane support
- Skinned vertex influence coloring
Shading support:
- High Fidelity VP2 Rendering:
- Default color input on native shaders
- Single component inputs
- Shading switch
- 2d placement noise
- Layered texture / shader
- Multiply divide
- Clamp
- Ramp
- Fractal
- Snow
- plusMinusAverage
- multDoubleLinear
- vectorProduct
- addDoubleLinear
- Condition
- Contrast
- setRange
- Noise
- Bulge
- Cloth
- Mountain
- remap HSV, color, value
- Gamma
Baked:
- Projection mapping
- Movie
- Mandelbrot
- Ocean
- Water
- Cloud
- Wood
- Brownian
- Crater
- Granite
- Leather
- Marble
- Rock
- solidFractal
- Stucco
- VolumeNoise
1 Comment
Naqoyqatsi
Posted 6 October 2012 9:18 am
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