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Post 1: Organic texture painting using photos

Post 1: Organic texture painting using photos

This is a 15 min video that outlines how to paint organic textures in 3d using photos in Mudbox. The video also illustrates how painting in context of 3d space one can 'tie together' multiple texture maps in a scene to…

Posted: Feb 20, 2009
Views: 10218
Published by: skycastleMud
Users comments (11)
Posted by andyfedak on Nov 19, 2009 at 12:57 PM
hey Cushwa,

Did your script get clipped? It seems to not work for me. Could you post the whole thing?

Thanks
------------

Here's what I came up with for the UV script. It's pretty fast too. See if you like it.

string $sel[] = `ls -sl`;
for($poly in $sel){
int $totalFaces[] = `polyEvaluate -f $poly`;
print $totalFaces;
for($i=0;$i
Posted by Imhotep397 on Feb 25, 2009 at 10:50 PM
Don't think my last post showed up for some reason. Anyway...is there a way a download link could be provided for these so we can see the download progress and restart the download if necessary etc.? The current bar doesn't give an reading of where the actual progress of the download is. (the bar is full, but the video is less than half downloaded)
Posted by Imhotep397 on Feb 25, 2009 at 08:52 PM
Did anyone have problems watching the video? I got about 3 minutes in and it just stopped. It did the same thing with the AO video and I let that thing sit for about 15 minutes expecting that it just had to continue downloading, but no dice.
Posted by cushwa on Feb 24, 2009 at 08:57 AM
Here's what I came up with for the UV script. It's pretty fast too. See if you like it.

string $sel[] = `ls -sl`;
for($poly in $sel){
int $totalFaces[] = `polyEvaluate -f $poly`;
print $totalFaces;
for($i=0;$i
Posted by cushwa on Feb 23, 2009 at 07:09 AM
Thanks Dave.
Posted by skycastleMud on Feb 21, 2009 at 07:40 AM
Andrew Camenisch came up with the script. Its SUPER slow on anything over a few thousand polys so we don't give it out but its basically a for loop run on all selected faces with these commands in order. But yea it can save you a lot of time.

Here are the commands to use in your Mel script in Maya
polyLayoutUV -lm 1 -sc 0 -se 2 -rbf 2 -fr 1 -ps 0.2 -l 2 -ch 1;
polyNormalizeUV -normalizeType 1 -preserveAspectRatio off;
polyEditUV -pu 0.5 -pv 0.5 -su 0.98 -sv 0.98;
Posted by cushwa on Feb 21, 2009 at 07:15 AM
Hey Dave, Thanks for the video. It's great to see your workflow for organic textures. You mentioned that you did the UVs in Maya using a script that laid out each face in it's own uv space with a good amount of bleed it looks like. Can you share that script with us? It looks like it would be useful in many situations. thanks.
PS. I am finishing up a huge job that I have been working on for the last couple of months. Yea!!!
Posted by skycastleMud on Feb 21, 2009 at 06:42 AM
"What about a combination organic/mechanical model, like a real dog, but with crazy pipes and mechanical parts on it. What's the work flow involved with something like that? Oh and of course showing the UV tile workflow, e.g stacking 4k tiles, for one massive texture, and getting it into Maya - wouldn't mind seeing this."

Sure I can show something like that. For rendering the multiple maps and tiles in Maya you should use the script from Ash:
www.pixelcg.com/blog/wp-content/uploads/2008/10/ash_multi.zip
Video can be found here www.pixelcg.com/blog/
Posted by Braden99 on Feb 21, 2009 at 03:56 AM
Awesome video, worth the wait, I will let you know when I think of something in specific I want to see. I guess thinking of what to show people is a bit challenging, so come on guys what do you want to see? What about a combination organic/mechanical model, like a real dog, but with crazy pipes and mechanical parts on it. What's the work flow involved with something like that? Oh and of course showing the UV tile workflow, e.g stacking 4k tiles, for one massive texture, and getting it into Maya - wouldn't mind seeing this.
Posted by Djidji Govedina on Feb 21, 2009 at 12:46 AM
huh. big respect :)
hope mac os x version will come out soon...
Posted by Fianna on Feb 20, 2009 at 10:54 PM
Thanks for the video Dave :)) always great to see a product demoed by the developer - look forward to seeing more workflows in mud.
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