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"Thanks for this. One thing I didn't quite understand.. in part1, at 2:23 you use the option "sculpt model using disp map" and you go ahead and select a disp map - where has
this map come from?"
Remember that I painted the color texture. Then I saved the scene so the map was written to disk. Its that color map I used for the displacement. In this way you can get your
color map and displacement detail to align. When I used the Sculpt Model Using Displacement map the brightness of the color map is used by Mudbox to displace points on the
surface.
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