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The tree - Creating surface textures tip.

The tree - Creating surface textures tip.

Creating surface detail color and displacement using the default tree mesh that comes with Mudbox 2010.

Posted: Aug 11, 2009
Views: 5708
Published by: skycastleMud
Users comments (6)
Posted by goron on Nov 04, 2009 at 08:01 PM
really nice one,
agree with oglu, i would like to see more about uv tile workflow.
Posted by skycastleMud on Sep 04, 2009 at 10:59 AM
"Thanks for this. One thing I didn't quite understand.. in part1, at 2:23 you use the option "sculpt model using disp map" and you go ahead and select a disp map - where has this map come from?"

Remember that I painted the color texture. Then I saved the scene so the map was written to disk. Its that color map I used for the displacement. In this way you can get your color map and displacement detail to align. When I used the Sculpt Model Using Displacement map the brightness of the color map is used by Mudbox to displace points on the surface.
Posted by oglu on Aug 13, 2009 at 01:45 PM
dave used the colormap to displace the tree...
you can tweak the map in PS first to get cleaner results...
Posted by dominic alderson on Aug 13, 2009 at 12:50 PM
Thanks for this. One thing I didn't quite understand.. in part1, at 2:23 you use the option "sculpt model using disp map" and you go ahead and select a disp map - where has this map come from?
Posted by oglu on Aug 13, 2009 at 11:59 AM
thanks for the vid dave...
maybe its time for some crazy painting stuff with 20 uv tiles...
cause the people out there dont know about the uv tile feature...
Posted by Matt-N on Aug 11, 2009 at 07:48 PM
Brilliant, thank you.
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