Posted: May 10, 2009
Category: Mudbox2009 Workflows
Image Description: Graphic showing how Mudbox has been used in production
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I have seen many on the forums wondering how and when they should use Mudbox in their production process. So I put this graphic together to show where Mudbox has been used in the
past. This is just to give you some ideas on where to start.
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Posted by oglu on Jul 21, 2009 at 05:16 AM
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hi dave... any new cool stuff to share..?
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Posted by skycastleMud on May 20, 2009 at 06:47 PM
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Good question. Most times what you will export from Mudbox are simple texture maps to be used as a bump, normal or displacement map. This is very easy and is done by using the
Maps>Extract Texture Maps features in Mudbox. On occasion you will want to export a medium resolution version of your model and this is done by simply selecting the mesh and
then exporting from Mudbox as an .obj file format which can be read by most 3d applications. The mud file itself does not need to be ported to other applications. In general
texture maps created in Mudbox are re-applied to your original lower resolution model to re-create the illusion of the detail sculpted in Mudbox with much lower memory cost.
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Posted by Tony Person on May 17, 2009 at 04:13 AM
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Can I export native Mudbox2009 "mud" files to Maya 2008 or earlier? if so, how is that accomplished easily?
Peace,
Tony
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Posted by robkoni on May 13, 2009 at 11:17 AM
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Hmmmnnn..........so Dave , was that a yes about the Maya blendshapes and cameras....hehe..........enjoying the Blog Dave ,thanks for all the great Information.
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Posted by x_rintintin on May 13, 2009 at 12:40 AM
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I understand what you are on about now, thanks. I simply had not heard of the term edge layout before.
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