|
|
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® Stitcher™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
This is a document providing a quick overview of the Bokeh shader in Maya. I would like to thanks Ash Aiad for the document. Ash is part of the product support team. I will need
at some point to give him a sidekick name…
|
|
Posted: May 12, 2009
|
|
Category:
|
|
Comments: 3
|
|
Views: 2015
|
|
|
As requested by some of you, this vlog will provide a technical overview on Maya 2009 custom frame buffers.
|
|
Posted: Mar 11, 2009
|
|
Category:
|
|
Comments: 5
|
|
Views: 3193
|
|
|
While preparing my next vlog on advanced custom passes, I have blog written by Ash Aiad, From Maya Support team. This provide different ways to create selection masks for
compositing. Thanks Ash for your contribution!
|
|
Posted: Feb 17, 2009
|
|
Category:
|
|
Comments: 10
|
|
Views: 7482
|
|
|
Final Gathering uses a technique similar to AO, where it casts rays in different directions to sample the indirect lighting from surrounding objects. While FG cast FG rays in
the scene it does also compute the ambient…
|
|
Posted: Jan 20, 2009
|
|
Category:
|
|
Comments: 2
|
|
Views: 3605
|
|
|
This blog provides an example how to create custom AO pass, where each pass can have different AO quality and settings, while still rendering in "one go".
|
|
Posted: Jan 15, 2009
|
|
Category:
|
|
Comments: 11
|
|
Views: 4304
|
|
|
This blog entry will provide few examples how to use Render Tokens like RenderLayer, RenderPass, Scene, Camera and RenderPassFileGroup to better organize your render passes with
mental ray. Maya 2009 render passes…
|
|
Posted: Jan 09, 2009
|
|
Category:
|
|
Comments: 5
|
|
Views: 6674
|
|
|
|
|