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A system to organize your render passes

A system to organize your render passes

This blog entry will provide few examples how to use Render Tokens like RenderLayer, RenderPass, Scene, Camera and RenderPassFileGroup to better organize your render passes with mental ray. Maya 2009 render passes…

Posted: Jan 09, 2009
Views: 7308
Published by: Area Editor
Users comments (5)
Posted by jasonhuang1115 on Jan 14, 2009 at 11:35 PM
Great to hear this new Blog featuring Rendering in Maya. Would love to learn more about the new renderpass system of Maya 2009 and its integration with mental ray shaders.
Posted by Ash-Man2 on Jan 13, 2009 at 11:16 PM
Awesome! thanks for sharing
Posted by Longboarder1 on Jan 10, 2009 at 01:32 AM
Awesome, another maya blog!
Posted by Cadmium77 on Jan 10, 2009 at 12:32 AM
This is excellent. Thank you.
Posted by Braden99 on Jan 09, 2009 at 11:36 PM
Awesome a new blog, I look forward to your future posts. The Area is doing some great things for the community, it helps to diffuse the image, of the massive corporate Autodesk, and confirms in the audiences minds that their are brillant people working on the future of the product.
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