Posted: May 12, 2009
Category:
This is a document providing a quick overview of the Bokeh shader in Maya. I would like to thanks Ash Aiad for the document. Ash is part of the product support team. I will need at some point to give him a sidekick name :)
Thanks Ash for your contribution.
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| Posted by Krisna Respati on Mar 08, 2011 at 01:15 PM
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| Cool tutorial and thanks.
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| Posted by dj on Feb 25, 2011 at 05:13 PM
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| Thanks!
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| Posted by Swahn_Kung on Jun 22, 2009 at 05:12 AM
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Too bad... The only thing that keeps this shader from being perfect :\
It would be cool to be able to simulate the aperture rotation during zoom when using a custom map.
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| Posted by artAssociates on Jun 12, 2009 at 02:16 PM
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| You would have to rotate it in an image editing app because the map overrides the rotation.
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| Posted by Swahn_Kung on Jun 03, 2009 at 03:36 AM
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| Any possibility to rotate when using a custom bokeh map?
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