This is a document providing a quick overview of the Bokeh shader in Maya. I would like to thanks Ash Aiad for the document. Ash is part of the product support team. I will need
at some point to give him a sidekick name…
Posted: May 12, 2009
Views: 2124
Published by: lajoied
Users comments (3)
Posted by Swahn_Kung on Jun 22, 2009 at 05:12 AM
Too bad... The only thing that keeps this shader from being perfect :\
It would be cool to be able to simulate the aperture rotation during zoom when using a custom map.
Posted by artAssociates on Jun 12, 2009 at 02:16 PM
You would have to rotate it in an image editing app because the map overrides the rotation.
Posted by Swahn_Kung on Jun 03, 2009 at 03:36 AM
Any possibility to rotate when using a custom bokeh map?