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Using FG to create AO effect
Posted: Jan 20, 2009
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Posted by strumpfel on Feb 17, 2009 at 09:13 PM
i tried it and gives some wonderfull detail that normal AO doesn't give me. But this technique isn't really useful all the times, so i failed at searching a way to get it out of the render and into a render pass. Anybody figured it out? I'll try some more soon. Maybe mapping it into an unused input of the light and outputting that info from the light into a custom color pass.
Posted by jimmysmitts on Jan 20, 2009 at 10:30 PM
neat. wondered what that was doing in light shaders.... thanks!