Posted by Ultimate_Smoker*, 17 March 2012 12:00 am
Hi Everyone
For those of you who attended the Boston FCPUG Supermeet, I hope you enjoyed Ken's presentation of Autodesk Smoke and you got to see some of the super tools in Smoke. For those of you who were not in the vicinity, there are more events coming up. Here are some details…
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1. EMEA Webinars
Autodesk will be hosting a series of webinars for all based in Europe, Middle-East and Africa. The webinars focus on a whole range of Autodesk products including Smoke for Mac and it is definitely worth booking a viewing slot! To register, click this link
2. London Final Cut Pro SUPERMEET
It's that time of year again for the 2nd annual FCPUG Supermeet in London. My good friends Michael Horton and Dan Berube are bringing the massive Supermeet to the United Kingdom. They will be showing all sorts of things and Autodesk's Joe Billington will be showcasing Smoke For Mac.
Modern finishing is more than just editing. Joe will walk you through exactly how you can take your creative editorial to the next level with the proven all-in-one editorial finishing capabilities of Autodesk Smoke. See exactly how Smoke provides a streamlined finishing environment that is built on proven tools and a familiar workflow. Learn how Smoke's integrated editorial, effects and finishing tools can put editorial finishing at the core of your creative pipeline, whilst reducing complexity in your editorial finishing workflow. Don’t Just Edit. Finish. With a little bit of 3D magic thrown in ….
Go to http://supermeet.com to register
3. Autodesk Creative Finishing Software Training in the USA and Canada
We are running various course for Autodesk Creative Finishing software. You can view the courses and dates by CLICKING HERE
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This week's blog…
AUTODESK SMOKE
The AAF CONFORMING WORKFLOW
Autodesk Smoke works on the Mac platform so you can run it with other Mac-based applications. If you are using editors like Avid Media Composer and Apple Final Cut Pro 7, Smoke is designed to work with the same media and metadata as these editors.
This means that you don’t have to redo all your work when you move from an off-line stage to an on-line finishing stage.
I would also like to mention that because Smoke is also an editor, you can do both editing and finishing in Smoke.
This video presentation is best viewed at Full Screen HD
The features shown are current to Autodesk Smoke 2012 and Avid Media Composer 5.5
The material used in this presentation was courtesy of Restart – www.re-start.tv.
Special thanks to Prince Yiadom of Restart.
I hope this has shown you how simple the process of AAF conforming can be.
CLICK HERE to check the on-line wiki-database to see what Avid AAF effects are supported and translated by Autodesk Smoke.
Next week I will be showing XML conforming from Final Cut Pro 7.
Please keep the feedback and requests coming in….
Take care wherever you are and see you again really soon.
Signing off.
Grant
Please only report comments that are spam or abusive.
11 Comments
Blaine Maverick
Posted 17 June 2011 9:20 pm
Thanks,
Kyle
visualz
Posted 17 June 2011 10:52 pm
//garyD
Ultimate_Smoker*
Posted 21 June 2011 11:42 am
----- Kyle
I did do a video a while back showing the RED conform with XML in Smoke linking to the R3D media. The issues that you need to watch out for is losing the common metadata between the QT proxies and thr R3D media. This is a common mistake I see all the time. As for working with the R3D media in Smoke., you should be able to work with the original files and not need to trasncode.
----- GaryD
I have not tried it out with Adobe Premiere but its good to hear that it works for you....
----- S5hwan
There is no particles or particle support in Smoke for Mac. You can use the particle tools in AfterFX or another 3rd party programme and import the renders into Smoke for compositing the final.
----- Bhanuteja
Thanks for the feedback. I have already done videos on importing 3D FBX models into Smoke. You need to look through the list of posts. However if you work for a reseller giving Smoke demonstrations than you should speak to your local Autodesk representative. You should be able to get the sales kits that have been designed for demo artists which covers most of the things you are after.
Many thanks everyone!
Regards
Grant
Blaine Maverick
Posted 21 June 2011 8:57 pm
I've used the RED XML FCP workfow and have no issues with that. My question is in relation to Media Composer natively handling r3d files, or the QT proxies. I'd like to avoid transcoding r3d to DNxHD as losing the metadata renders the Smoke conform damn near impossible.
So my question is, is it better to use Native AMA supported r3d quicktime proxies for the MC edit, or transcode to DNxHD for the edit and relink to r3d on conform in Smoke.
Thanks,
Kyle
PS. Now that FCPX is out and is missing XML/EDL export, can you put some pressure on Autodesk to release a prosumer based editor to replace FCP in the workflow? I'd love to have a stand alone autodesk editor to have my clients use over FCPX.
Ultimate_Smoker*
Posted 23 June 2011 8:51 am
Regards
Grant
Ultimate_Smoker*
Posted 17 August 2011 10:22 am
Perhaps you can ask on the flame forum if people work any differently but as far as I was aware this should not be an issue for 3D people.
Regards
Grant
RAJ BANSODE
Posted 4 February 2012 10:19 pm
plz tel me how to track gmask of a moving charactor
tnx
Ultimate_Smoker*
Posted 6 February 2012 6:36 am
Hope this helps.
Regards
Grant
Halloween Jack
Posted 22 May 2012 4:28 pm
I have got this working importing PAL SD anamorhic from Avid, but when imported into Smoke it becomes 4:3.
So 720x576 in both cases but just the wrong pixel aspect. I can resize the vision, but that needs a render.
When you import a single MXF file it comes in 16:9 so I guess it's not reading the aaf meta data correctly?
Am I missing something here?
Cheers
Halloween Jack
Posted 22 May 2012 4:29 pm
Halloween Jack
Posted 24 May 2012 5:35 pm
I have used Reformat in the library to get around this, but the media also has a gamma error. I believe Avid exports AAFs as 601 and Smoke imports as RGB. Do you think this might be the case? any idea how to get around it?
It's the same for HD too. We have to consolodate the media as Smoke cannot access outr Isis as it stands.
Cheers
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