For all things Autodesk Smoke and The Smoke Learning Channel
A quick hot tip video showing you the two different methods of loading media into action and how to deal with them. You'll love Action Extraction :)
A response to an AREA Post. See how to use the Front Orthogonal Views in Smoke to create renders without being affected by depth or perspective. Useful for 3D object placement and motion graphic design. Enjoy!
A request from users of traditional EDLs and DPX image sequences. A new 2-part video series taking you through the INs and OUTs of performing a DI conform in Smoke with DPX as well as doing a continuity check. Classic stuff shown in Smoke 2013
Five brand new videos to launch the Paint Playlist on the Smoke Learning Channel. See Desktop Paint and ConnectFX Paint in action! Start trying it out for yourself!!! Media included for the practical examples!
In response to repeated AREA posts, I have made a basics video showing all the different kind of selection options available to you in Autodesk Smoke. This includes click selection, positioner selection and rectangular selection. All that and their various selection behaviours.
A quick 2 minute video showing how you can keep your sequence in sync when insert editing with Sync Locks
A new 6-part training videos series on the modular keyer is out now! Learn all about the tools, best practices and workflows. The series also includes downloadable media to follow along!
A user requested series now available for Smoke 2013. See the workflow how to take a RED sequence edited at a small debayer setting and upscale it to a sequence using a higher debayer setting. Debayering fun for everyone! Check it out now!
A 3- part video series teaching you how you can use Mocha Pro with Autodesk Smoke and what metadata you can move from Mocha Pro to Smoke. This 3-part series covers Tracking Data, Masking Data and 3D Camera Tracking Data to build a composite in Smoke. Media and setups are downloadable too!!!
In this video, you learn how to create a rolling background from a static image. We will make use of a layered Photoshop file, the action 3D compositor and texturing tools. Detailed explanations of how it works as well as touch on some animation tips.