For all things Autodesk Smoke and The Smoke Learning Channel
This highly requested video series shows the round-tripping interoperability between Autodesk Smoke and BlackMagic Design DaVinci Resolve.
Inspired by a crazy idea, I decided to create a 6 part video series on creating a simulated optical scope. We all need to make a scope at least once but this series covers a lot of areas such as masking, tracking, animation, compositing and stylisation. Great effect at the end and pick up some cool tips along the way
A must know for anyone involved in VFX - Dealing with Lens Distortion. Learn how to remove lens distortion with a great technique and re-add the distortion back into your footage after you have finished compositing.
Two new videos added to the paint training collection! Learn to paint on panning shot using either the Paint Tool or ConnectFX Paint. Downloadable media included!
A long requested series finally on its way. Learn how to use CGI render passes with live video in Autodesk Smoke. Training media provided for you to follow along with the videos. Topics include render pass compositing, colour space management, compositing in Scene Linear Colour space, compositing techniques, using extra 3D data like motion vectors for motion blur and much more!!! Check it out now!!!
We have now released Smoke 2013 Extension 1. To accompany the new extension release, I have revamped all the "Getting Started" training videos on the Smoke Learning Channel which is now up to date with the latest release. Helping you learn the latest features now available.
A very short hot tip showing you how to use the pixel grid and snapping to keep your node trees tidy. A useful practical tip.
Two new videos added to the paint training collection! Learn to paint on the alpha channel using either Desktop Paint or ConnectFX Paint. Downloadable media included!
A quick hot tip video showing you the two different methods of loading media into action and how to deal with them. You'll love Action Extraction :)
A response to an AREA Post. See how to use the Front Orthogonal Views in Smoke to create renders without being affected by depth or perspective. Useful for 3D object placement and motion graphic design. Enjoy!