Autodesk 3ds Max
For all things Autodesk Smoke and The Smoke Learning Channel
You've learnt how to create render passes from Autodesk Maya. Now see how you can create render passes directly out of the Action 3D compositor using the Render Outputs for incredible flexibility and tweaking! Check it out now!
Another expressions tip from the Smoke Learning Channel. Ramp up your animation intensity and timing by multiplying curves together with a simple expression. A great way to control multiple animation channels on one animation slider!
This video shows how you would go about setting up and creating a Motion Vector render pass in Maya to be used to create Motion Blurring effects in Autodesk Smoke. Focusing mainly in Autodesk Maya, we'll examine the settings required and show off the results in Autodesk Smoke. For all involved in CGI work!
This video shows how you would go about setting up and creating a Z-depth render pass in Maya to be used to create depth of field effects in Autodesk Smoke. Focusing mainly in Autodesk Maya, we'll examine the settings required and show off the results in Autodesk Smoke. For all involved in CGI work!
Growing graphic designs is a very popular technique in Motion Graphic Design. Check out how easy it is to create these motion graphics using AutoPaint in Autodesk Smoke.
Following on from the previous expressions video, this video shows 3 intermediate examples of expressions used in Autodesk Smoke to automate and speed up animation tasks. This includes multi-object linking, the controller axis workflow and random value generators. Very productive and flexible tools.
Animating with expressions is a very powerful tool in Autodesk Smoke as it can automate tasks and save so much time. This video gives the right expressions grounding to understand the relationships and basic mathematics.
Capturing from a VTR tape may be considered "old school" but there are still people using them out there. This video is to help those want to know how to use this tried and trusted functionality in Autodesk Smoke.
Part 10 of the video series on Autodesk Smoke's main 3D Compositor - Action. In this final episode on the Action fundamentals we concentrate on versioning in the timeline with Clip History ... A tool for finishing artists everywhere!!!
Part 9 of the video series on Autodesk Smoke's main 3D Compositor - Action. We adjust the texturing of our 3D model. We also look at the different settings to set before rendering out our final composite result.