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The Smoke Learning Blog

For all things Autodesk Smoke and The Smoke Learning Channel

Creating a Maya Motion Vector Pass for Autodesk Smoke
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Creating a Maya Motion Vector Pass for Autodesk Smoke

Posted 23 January 2012 12:00 am by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Flame , Autodesk Maya , Autodesk Smoke ,

Industry: Professional Video ,

This video shows how you would go about setting up and creating a Motion Vector render pass in Maya to be used to create Motion Blurring effects in Autodesk Smoke. Focusing mainly in Autodesk Maya, we'll examine the settings required and show off the results in Autodesk Smoke. For all involved in CGI work!

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Creating a Maya Z-Depth Pass for Autodesk Smoke
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Creating a Maya Z-Depth Pass for Autodesk Smoke

Posted 13 January 2012 12:00 am by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Flame , Autodesk Maya , Autodesk Smoke ,

Industry: Professional Video ,

This video shows how you would go about setting up and creating a Z-depth render pass in Maya to be used to create depth of field effects in Autodesk Smoke. Focusing mainly in Autodesk Maya, we'll examine the settings required and show off the results in Autodesk Smoke. For all involved in CGI work!

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Autodesk Smoke: Growing Motion Graphics with AutoPaint
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Autodesk Smoke: Growing Motion Graphics with AutoPaint

Posted 6 January 2012 12:00 am by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Flame , Autodesk Smoke ,

Industry: Professional Video ,

Growing graphic designs is a very popular technique in Motion Graphic Design. Check out how easy it is to create these motion graphics using AutoPaint in Autodesk Smoke.

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Autodesk Smoke: Expressions - Linking Objects, The Control Axis & Random Generators
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Autodesk Smoke: Expressions - Linking Objects, The Control Axis & Random Generators

Posted 14 December 2011 12:00 am by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Flame , Autodesk Smoke ,

Industry: Professional Video ,

Following on from the previous expressions video, this video shows 3 intermediate examples of expressions used in Autodesk Smoke to automate and speed up animation tasks. This includes multi-object linking, the controller axis workflow and random value generators. Very productive and flexible tools.

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Autodesk Smoke: Animating with Expressions
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Autodesk Smoke: Animating with Expressions

Posted 9 December 2011 12:00 am by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Flame , Autodesk Smoke ,

Industry: Professional Video ,

Animating with expressions is a very powerful tool in Autodesk Smoke as it can automate tasks and save so much time. This video gives the right expressions grounding to understand the relationships and basic mathematics.

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Autodesk Smoke: Capturing from Tape VTRs
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Autodesk Smoke: Capturing from Tape VTRs

Posted 2 December 2011 12:00 am by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Flame , Autodesk Smoke ,

Industry: Professional Video ,

Capturing from a VTR tape may be considered "old school" but there are still people using them out there. This video is to help those want to know how to use this tried and trusted functionality in Autodesk Smoke.

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Autodesk Smoke: Action – Part 10 - Versioning with Clip History
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Autodesk Smoke: Action – Part 10 - Versioning with Clip History

Posted 25 November 2011 12:00 am by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Flame , Autodesk Smoke ,

Industry: Professional Video ,

Part 10 of the video series on Autodesk Smoke's main 3D Compositor - Action. In this final episode on the Action fundamentals we concentrate on versioning in the timeline with Clip History ... A tool for finishing artists everywhere!!!

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Autodesk Smoke: Action – Part 9 - 3D Tweaking & Rendering
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Autodesk Smoke: Action – Part 9 - 3D Tweaking & Rendering

Posted 17 November 2011 12:00 am by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Flame , Autodesk Smoke ,

Industry: Professional Video ,

Part 9 of the video series on Autodesk Smoke's main 3D Compositor - Action. We adjust the texturing of our 3D model. We also look at the different settings to set before rendering out our final composite result.

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Autodesk Smoke: Action – Part 8 - Cameras & 3D Models
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Autodesk Smoke: Action – Part 8 - Cameras & 3D Models

Posted 10 November 2011 12:00 am by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Flame , Autodesk Smoke ,

Industry: Professional Video ,

Part 8 of the video series on Autodesk Smoke's main 3D Compositor - Action. We finalize the animation, work with the 3D Camera and import a FBX 3D Model

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Autodesk Smoke: Action – Part 7 - Focused Lighting & Animation
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Autodesk Smoke: Action – Part 7 - Focused Lighting & Animation

Posted 28 October 2011 1:00 am by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Flame , Autodesk Smoke ,

Industry: Professional Video ,

Part 7 of the video series on Autodesk Smoke's main 3D Compositor - Action. We group our instanced nodes with an axis, we blend our photoshop layers, we focus lighting on specific objects and we start animating the circles of our design.

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