For all things Autodesk Smoke and The Smoke Learning Channel
The Light Wrap technique is often used to blend the edges of a chroma key with its background by "bleeding" the background colours over the keyed subject. This helps to better integrate the composite. Check out this cool technique using Pixel Spread inside the Modular Keyer.
This week's video looks at the barebones basics that editors, designers and compositors use on a daily basis. The good old gradient ramp. Used for so many different workflows, we can't live without it. But did you know just how flexible the gradients are inside of Autodesk Smoke. You are in for a big treat!
In this video, we examine 3 usability functions in the Action 3D compositor that will help you manager all sizes of composites. Hide, Solo and Icons... Some things you might know about and some tips you didn't. Check it out!
Another fabulous user request. Coverflow animations can be notoriously difficult to create because layout, timing and synchronicity. In this video, I'll show you how to build one from scratch in the Action 3D compositor including 3D paths and expressions to tie it all together. A great inspiration for beginners and useful knowledge for seasoned users!
The 3D Path - Another dynamic animation tool in side of Action that allows you to have any object animating along the path in 3D Space. Learn how to set it up and take full advantage of your 3D space. Alignment and orientation included. Check it out!
Clip History is a very powerful feature in Autodesk Smoke. In this video, check out how you can extend the duration of a processed clip with clip history in the timeline. Could be a lifesaving finishing tip for those extra frames!
You've learnt how to create render passes from Autodesk Maya. Now see how you can create render passes directly out of the Action 3D compositor using the Render Outputs for incredible flexibility and tweaking! Check it out now!
Another expressions tip from the Smoke Learning Channel. Ramp up your animation intensity and timing by multiplying curves together with a simple expression. A great way to control multiple animation channels on one animation slider!
This video shows how you would go about setting up and creating a Motion Vector render pass in Maya to be used to create Motion Blurring effects in Autodesk Smoke. Focusing mainly in Autodesk Maya, we'll examine the settings required and show off the results in Autodesk Smoke. For all involved in CGI work!
This video shows how you would go about setting up and creating a Z-depth render pass in Maya to be used to create depth of field effects in Autodesk Smoke. Focusing mainly in Autodesk Maya, we'll examine the settings required and show off the results in Autodesk Smoke. For all involved in CGI work!