Autodesk 3ds Max
Posted by Ultimate_Smoker*, 22 October 2010 1:00 am
Hope everyone has had a fabulous week. It's been an very eventful time these past days with Apple announcing a new OS once again and more stuff. So we shall see how things progress with Smoke but as always its really early days.
Let's get onto this weeks fun topic!
Working with 3D Models and FBX
One of the many strengths of Smoke is to be able to work with a 3D model natively within the compositor.
That's right!!! No plugs-ins and it's all part of the software!
But the big questions are about preparation, importing and usage.
There are many applications of the 3D models in a compositor from compositing with live action, pre-visualisation and motion graphics. I also think of the speed of changes that can be made especially with clients sitting in the room with tight deadlines looming. I think you get the picture
I am hoping that this will be a small guide to get you encouraged to try it out. It's loads of fun and so creative!
This presentation is best viewed at full HD in fullscreen mode.
The features shown are current with version 2011 of Flame ans Smoke (Linux and Mac)
Remember the few pointers I mentioned with the preparation.
I hope this has been very useful to you and I look forward to hearing your feedback.
Take care where ever you are.
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