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Duncan's Corner

Vein Brush
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Vein Brush

Posted 3 June 2013 9:14 pm by Duncan Brinsmead on Duncan's Corner

Here is the vein brush from my unfold presentation, along with help on creating brush presets.

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Scene Files from my Maya 2014 Unfold Presentation
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Scene Files from my Maya 2014 Unfold Presentation

Posted 30 April 2013 5:49 pm by Duncan Brinsmead on Duncan's Corner

As promised here are the scene files from my Unfold presentation along with some brief descriptions.

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Revised Roman Candle scene with lighting
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Revised Roman Candle scene with lighting

Posted 12 November 2012 10:34 pm by Duncan Brinsmead on Duncan's Corner

I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.

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Roman Candle with Smoke
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Roman Candle with Smoke

Posted 6 November 2012 9:08 pm by Duncan Brinsmead on Duncan's Corner

Here is a simple example that uses Maya nParticles and Fluids to simulate a roman candle.

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Dynamic Jello Simulation
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Dynamic Jello Simulation

Posted 31 October 2012 10:21 pm by Duncan Brinsmead on Duncan's Corner

One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.

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Boiling Water
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Boiling Water

Posted 12 March 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

This scene file shows an easy set up for a relatively fast to simulate boiling water effect using Maya Fluids.

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Torpedo bubble trail with Maya Fluids
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Torpedo bubble trail with Maya Fluids

Posted 21 February 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

The trail of a torpedo is tricky to do because it combines fluid dynamics, surface and volume rendering as well as fog and light scattering.

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Fractal Fantasy (1987)
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Fractal Fantasy (1987)

Posted 20 January 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

I just noticed that someone uploaded to YouTube an old animation I did for Siggraph way back in 1987. It is nice for me to see, as my own copy (on tape) had degraded to the point it was virtually unviewable.

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nCloth Chain
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nCloth Chain

Posted 26 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

One can create chains with nCloth that are efficient to compute and capture natural chain behavior.

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Simplicity to Complexity
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Simplicity to Complexity

Posted 14 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.

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