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Duncan's Corner

Boiling Water
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Boiling Water

Posted 12 March 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

This scene file shows an easy set up for a relatively fast to simulate boiling water effect using Maya Fluids.

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Torpedo bubble trail with Maya Fluids
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Torpedo bubble trail with Maya Fluids

Posted 21 February 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

The trail of a torpedo is tricky to do because it combines fluid dynamics, surface and volume rendering as well as fog and light scattering.

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Fractal Fantasy (1987)
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Fractal Fantasy (1987)

Posted 20 January 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

I just noticed that someone uploaded to YouTube an old animation I did for Siggraph way back in 1987. It is nice for me to see, as my own copy (on tape) had degraded to the point it was virtually unviewable.

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nCloth Chain
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nCloth Chain

Posted 26 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

One can create chains with nCloth that are efficient to compute and capture natural chain behavior.

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Simplicity to Complexity
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Simplicity to Complexity

Posted 14 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.

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Mandel-Maya Madness!
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Mandel-Maya Madness!

Posted 6 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

Emergence is a fascinating phenomenon where complexity can emerge through iteration of simple rules or processes. One of the most dramatic illustrations of emergence is the Mandelbrot set where seemingly endless structure and detail arise when iterating on a very simple equation (zn+1 = zn2 + c). I had a little fun and implemented a Mandelbrot texture totally inside a MEL expression. **WARNING: LOTS of hires images ahead...

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Waterfall using fluids and nParticles
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Waterfall using fluids and nParticles

Posted 21 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner

With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.

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Maya Advanced Techniques Tutorials
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Maya Advanced Techniques Tutorials

Posted 15 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner

There is a detailed tutorial available for the slagPourFoundry scene I included in my last post.

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Scene Files for
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Scene Files for "fun Stuff in Maya2011"

Posted 10 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner

Here are the scene files used to create the animations shown in my previous post.

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Some fun stuff in Maya2011
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Some fun stuff in Maya2011

Posted 11 March 2010 7:00 pm by Duncan Brinsmead on Duncan's Corner

Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.

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