Call for Submission
NAB 2012 Best of the Best Show Reel
Submit your work today!
Theme color:
  • 1/3
You are here: Homepage /  Blogs /  Duncan's Blog  / Bubble Level with nCloth - Comments
Bubble Level with nCloth

Bubble Level with nCloth

It is relatively simple to implement a bubble style carpenter's level with nCloth.

Posted: May 13, 2008
Views: 17259
Published by: Duncan Brinsmead
Users comments (11)
Posted by Duncan Brinsmead on Mar 21, 2011 at 03:32 PM
It uses an implicit technique for the solve that is inherently stable. You might find the following a useful reference:
images.autodesk.com/adsk/files/autodeskmaya_nucleus_whitepaper.pdf
Posted by furness003 on Mar 19, 2011 at 08:20 PM
Can someone tell what type of cloth model the maya Nucleus is based on? Is it a mass-spring model like that of Maya Classic Cloth and Syflex?
Posted by Duncan Brinsmead on Sep 08, 2008 at 11:43 PM
Yes, it would be pretty trivial to do with nParticles.

Duncan
Posted by Max Balboa on Sep 06, 2008 at 12:51 PM
I think splitting the bubble can now be achieved in maya 2009s' nParticle Module. What do you think? :)
Posted by blade33ru on Jun 19, 2008 at 12:04 AM
hey no more tutorials ...focus on product dev ;)
Posted by strob on Jun 03, 2008 at 09:10 PM
Hi Duncan!

I can't wait to see what product developement you did! Thanks a lot for those tuts!

jocelyn "Strob" Simard, Montreal.
Posted by sacslacker on May 14, 2008 at 12:23 AM
Thanks for taking some time to show us more neat tricks!

Can't wait to see what the new development brings us!
Posted by toha on May 13, 2008 at 09:07 PM
Tanks a lots
I will probably will mix two methods together.
For a closeup shot i will take modeled bubbles, particles for back....
Main practical usage is for soap foam, air in the bottle, air in hydro system, biomedical purposes.
Posted by Duncan Brinsmead on May 13, 2008 at 08:01 PM
Splitting would be very difficult with this method. There might be a clever trick that could work, for example simulating many combined cloth bubbles with some kind of downstream merge history and sticky constraints, however I would be surprised if it were practical.

For splitting bubbles I would use particles. You could look at the water nCloth example on this blog and modify it to have negative gravity. That example uses nCloth with vertex collisions and no stretch to create colliding particles. This is piped into a particle system which renders the result as blobbies. A problem with using blobbies for bubbles is that they smoothy merge together, instead of packing together then suddenly merging in a pop(still a bit of a research problem). However I've seen pretty good bubbles using blobby rendering.
Posted by toha on May 13, 2008 at 04:44 PM
Is it possible to automatically split main bubble to many little ones?
Posted by gramulho on May 13, 2008 at 04:05 PM
Very nice. Thanks for another great tip. Hope you get some time off from working too much... : )

Btw; I liked the new movie player a lot! Beats quicktime by far...
Comments
My Comment:
Notify me of follow-up comments?