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Duncan's Corner

Showing posts in "Autodesk Maya" category:

Scene Files from my Maya 2014 Unfold Presentation
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Scene Files from my Maya 2014 Unfold Presentation

Posted 30 April 2013 5:49 pm by Duncan Brinsmead on Duncan's Corner

As promised here are the scene files from my Unfold presentation along with some brief descriptions.

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Revised Roman Candle scene with lighting
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Revised Roman Candle scene with lighting

Posted 12 November 2012 10:34 pm by Duncan Brinsmead on Duncan's Corner

I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.

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Roman Candle with Smoke
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Roman Candle with Smoke

Posted 6 November 2012 9:08 pm by Duncan Brinsmead on Duncan's Corner

Here is a simple example that uses Maya nParticles and Fluids to simulate a roman candle.

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Dynamic Jello Simulation
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Dynamic Jello Simulation

Posted 31 October 2012 10:21 pm by Duncan Brinsmead on Duncan's Corner

One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.

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Torpedo bubble trail with Maya Fluids
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Torpedo bubble trail with Maya Fluids

Posted 21 February 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

The trail of a torpedo is tricky to do because it combines fluid dynamics, surface and volume rendering as well as fog and light scattering.

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Simplicity to Complexity
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Simplicity to Complexity

Posted 14 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.

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Waterfall using fluids and nParticles
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Waterfall using fluids and nParticles

Posted 21 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner

With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.

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Some fun stuff in Maya2011
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Some fun stuff in Maya2011

Posted 11 March 2010 7:00 pm by Duncan Brinsmead on Duncan's Corner

Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.

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Dust Storm
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Dust Storm

Posted 26 February 2010 12:00 am by Duncan Brinsmead on Duncan's Corner

A quick and easy way to do a dust storm is to use only the textural aspects of a fluid.

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Siggraph Tech Talk
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Siggraph Tech Talk

Posted 5 August 2009 7:58 am by Duncan Brinsmead on Duncan's Corner

I'm giving a Tech Talk titled "Fun With Maya" today at Siggraph in New Orleans.

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