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Duncan's Corner

Showing posts in "Autodesk Maya" category:

Curling Particle Trajectories
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Curling Particle Trajectories

Posted 10 October 2013 5:12 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

One can create spiraling motions for particles using expressions. This method propagates a local up vector for the curl so that the twist direction does not go through pole flipping as the particle changes direction.

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Vein Brush
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Vein Brush

Posted 3 June 2013 9:14 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games ,

Here is the vein brush from my unfold presentation, along with help on creating brush presets.

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Scene Files from my Maya 2014 Unfold Presentation
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Scene Files from my Maya 2014 Unfold Presentation

Posted 30 April 2013 5:49 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games ,

As promised here are the scene files from my Unfold presentation along with some brief descriptions.

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Revised Roman Candle scene with lighting
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Revised Roman Candle scene with lighting

Posted 12 November 2012 10:34 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.

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Roman Candle with Smoke
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Roman Candle with Smoke

Posted 6 November 2012 9:08 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya , Autodesk Smoke ,

Industry: Professional Video ,

Here is a simple example that uses Maya nParticles and Fluids to simulate a roman candle.

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Dynamic Jello Simulation
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Dynamic Jello Simulation

Posted 31 October 2012 10:21 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.

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Torpedo bubble trail with Maya Fluids
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Torpedo bubble trail with Maya Fluids

Posted 21 February 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

The trail of a torpedo is tricky to do because it combines fluid dynamics, surface and volume rendering as well as fog and light scattering.

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Simplicity to Complexity
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Simplicity to Complexity

Posted 14 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.

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Mandel-Maya Madness!
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Mandel-Maya Madness!

Posted 6 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

Emergence is a fascinating phenomenon where complexity can emerge through iteration of simple rules or processes. One of the most dramatic illustrations of emergence is the Mandelbrot set where seemingly endless structure and detail arise when iterating on a very simple equation (zn+1 = zn2 + c). I had a little fun and implemented a Mandelbrot texture totally inside a MEL expression. **WARNING: LOTS of hires images ahead...

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Waterfall using fluids and nParticles
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Waterfall using fluids and nParticles

Posted 21 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.

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