Showing posts in "nCloth" category:
As promised here are the scene files from my Unfold presentation along with some brief descriptions.
One can create chains with nCloth that are efficient to compute and capture natural chain behavior.
I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.
Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.
One can animate the enable attribute on nCloth constraints to grab and release the cloth. When a constraint becomes enabled it rebuilds its links based on the relative positions at that frame.
It is relatively simple to implement a bubble style carpenter's level with nCloth.
Here is a mel script that will allow you to easily edit per vertex nCloth values by selecting vertices and editing values directly with a slider, rather than by using the paint tool.
With nCloth, Maya users finally have a simple method for handling falling leaves. One can also easily attach leaves to branches and have the attachments broken by windforces by using nCloth constraints with glue strength. The basic workflow is very simple. Make a paint effects tree, convert it to poly, select the leaves and make nCloth. What follows is a more detailed tutorial.