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Duncan's Corner

Showing posts in "nCloth" category:

Scene Files from my Maya 2014 Unfold Presentation
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Scene Files from my Maya 2014 Unfold Presentation

Posted 30 April 2013 5:49 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games ,

As promised here are the scene files from my Unfold presentation along with some brief descriptions.

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nCloth Chain
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nCloth Chain

Posted 26 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

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One can create chains with nCloth that are efficient to compute and capture natural chain behavior.

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Simplicity to Complexity
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Simplicity to Complexity

Posted 14 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.

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Some fun stuff in Maya2011
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Some fun stuff in Maya2011

Posted 11 March 2010 7:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.

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Grab and release nCloth
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Grab and release nCloth

Posted 14 May 2008 11:26 pm by Duncan Brinsmead on Duncan's Corner

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One can animate the enable attribute on nCloth constraints to grab and release the cloth. When a constraint becomes enabled it rebuilds its links based on the relative positions at that frame.

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Bubble Level with nCloth
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Bubble Level with nCloth

Posted 13 May 2008 7:21 am by Duncan Brinsmead on Duncan's Corner

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It is relatively simple to implement a bubble style carpenter's level with nCloth.

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nCloth Vertex Editor (mel script)
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nCloth Vertex Editor (mel script)

Posted 29 July 2007 6:57 am by Duncan Brinsmead on Duncan's Corner

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Here is a mel script that will allow you to easily edit per vertex nCloth values by selecting vertices and editing values directly with a slider, rather than by using the paint tool.

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Falling leaves with nCloth and Paint Effects
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Falling leaves with nCloth and Paint Effects

Posted 28 February 2007 1:21 am by Duncan Brinsmead on Duncan's Corner

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With nCloth, Maya users finally have a simple method for handling falling leaves. One can also easily attach leaves to branches and have the attachments broken by windforces by using nCloth constraints with glue strength. The basic workflow is very simple. Make a paint effects tree, convert it to poly, select the leaves and make nCloth. What follows is a more detailed tutorial.

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