Autodesk 3ds Max
Showing posts in "nCloth" category:
As promised here are the scene files from my Unfold presentation along with some brief descriptions.
One can create chains with nCloth that are efficient to compute and capture natural chain behavior.
I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.
Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.
One can animate the enable attribute on nCloth constraints to grab and release the cloth. When a constraint becomes enabled it rebuilds its links based on the relative positions at that frame.
It is relatively simple to implement a bubble style carpenter's level with nCloth.
This is just a little render I did using the technique in my last post. I just added some more coins and raytraced the animation for a metal look.
While in general I would recommend using a dedicated rigid body solver for things like falling coins, it is possible to do this with nCloth in a relatively stable and efficient manner.
Here is a scene file that lets you launch and fly 5 different paper airplane designs.
With nCloth it is easy to make curtains that are attached to sliding curtain hooks. The basic trick is to use a slide on surface constraint with a long skinny surface for the rail.