Autodesk 3ds Max
Showing posts in "nParticles" category:
As promised here are the scene files from my Unfold presentation along with some brief descriptions.
I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.
Here is a simple example that uses Maya nParticles and Fluids to simulate a roman candle.
One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.
I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.
With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.
There is a detailed tutorial available for the slagPourFoundry scene I included in my last post.
Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.
In intriguing idea occured to me the other day relating to the groove markings one can see on Phobos. I decided to explore this idea using nParticles.