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Duncan's Corner

Showing posts in "nParticles" category:

Curling Particle Trajectories
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Curling Particle Trajectories

Posted 10 October 2013 5:12 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

One can create spiraling motions for particles using expressions. This method propagates a local up vector for the curl so that the twist direction does not go through pole flipping as the particle changes direction.

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Scene Files from my Maya 2014 Unfold Presentation
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Scene Files from my Maya 2014 Unfold Presentation

Posted 30 April 2013 5:49 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games ,

As promised here are the scene files from my Unfold presentation along with some brief descriptions.

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Revised Roman Candle scene with lighting
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Revised Roman Candle scene with lighting

Posted 12 November 2012 10:34 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.

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Roman Candle with Smoke
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Roman Candle with Smoke

Posted 6 November 2012 9:08 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya , Autodesk Smoke ,

Industry: Professional Video ,

Here is a simple example that uses Maya nParticles and Fluids to simulate a roman candle.

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Dynamic Jello Simulation
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Dynamic Jello Simulation

Posted 31 October 2012 10:21 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.

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Simplicity to Complexity
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Simplicity to Complexity

Posted 14 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.

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Waterfall using fluids and nParticles
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Waterfall using fluids and nParticles

Posted 21 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.

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Maya Advanced Techniques Tutorials
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Maya Advanced Techniques Tutorials

Posted 15 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner

Software:

Industry:

There is a detailed tutorial available for the slagPourFoundry scene I included in my last post.

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Some fun stuff in Maya2011
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Some fun stuff in Maya2011

Posted 11 March 2010 7:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.

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Groovy Phobos
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Groovy Phobos

Posted 21 November 2008 7:46 am by Duncan Brinsmead on Duncan's Corner

Software:

Industry:

In intriguing idea occured to me the other day relating to the groove markings one can see on Phobos. I decided to explore this idea using nParticles.

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