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Duncan's Corner

Showing posts in "Tips and Tricks" category:

Curling Particle Trajectories
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Curling Particle Trajectories

Posted 10 October 2013 5:12 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

One can create spiraling motions for particles using expressions. This method propagates a local up vector for the curl so that the twist direction does not go through pole flipping as the particle changes direction.

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Vein Brush
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Vein Brush

Posted 3 June 2013 9:14 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games ,

Here is the vein brush from my unfold presentation, along with help on creating brush presets.

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Scene Files from my Maya 2014 Unfold Presentation
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Scene Files from my Maya 2014 Unfold Presentation

Posted 30 April 2013 5:49 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games ,

As promised here are the scene files from my Unfold presentation along with some brief descriptions.

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Revised Roman Candle scene with lighting
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Revised Roman Candle scene with lighting

Posted 12 November 2012 10:34 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.

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Dynamic Jello Simulation
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Dynamic Jello Simulation

Posted 31 October 2012 10:21 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.

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Torpedo bubble trail with Maya Fluids
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Torpedo bubble trail with Maya Fluids

Posted 21 February 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

The trail of a torpedo is tricky to do because it combines fluid dynamics, surface and volume rendering as well as fog and light scattering.

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Simplicity to Complexity
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Simplicity to Complexity

Posted 14 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.

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Some fun stuff in Maya2011
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Some fun stuff in Maya2011

Posted 11 March 2010 7:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.

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Dust Storm
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Dust Storm

Posted 26 February 2010 12:00 am by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

A quick and easy way to do a dust storm is to use only the textural aspects of a fluid.

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Siggraph Tech Talk
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Siggraph Tech Talk

Posted 5 August 2009 7:58 am by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

I'm giving a Tech Talk titled "Fun With Maya" today at Siggraph in New Orleans.

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