Showing posts in "Tutorials" category:
Posted 30 April 2013 5:49 pm by Duncan Brinsmead on Duncan's Corner
As promised here are the scene files from my Unfold presentation along with some brief descriptions.
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Posted 12 November 2012 10:34 pm by Duncan Brinsmead on Duncan's Corner
I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.
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Posted 6 November 2012 9:08 pm by Duncan Brinsmead on Duncan's Corner
Here is a simple example that uses Maya nParticles and Fluids to simulate a roman candle.
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Posted 31 October 2012 10:21 pm by Duncan Brinsmead on Duncan's Corner
One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.
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Posted 21 February 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner
The trail of a torpedo is tricky to do because it combines fluid dynamics, surface and volume rendering as well as fog and light scattering.
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Posted 21 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner
With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.
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Posted 15 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner
There is a detailed tutorial available for the slagPourFoundry scene I included in my last post.
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Posted 11 March 2010 7:00 pm by Duncan Brinsmead on Duncan's Corner
Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.
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Posted 26 February 2010 12:00 am by Duncan Brinsmead on Duncan's Corner
A quick and easy way to do a dust storm is to use only the textural aspects of a fluid.
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Posted 5 August 2009 7:58 am by Duncan Brinsmead on Duncan's Corner
I'm giving a Tech Talk titled "Fun With Maya" today at Siggraph in New Orleans.
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