Autodesk 3ds Max
Showing posts in "Tutorials" category:
As promised here are the scene files from my Unfold presentation along with some brief descriptions.
I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.
Here is a simple example that uses Maya nParticles and Fluids to simulate a roman candle.
One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.
The trail of a torpedo is tricky to do because it combines fluid dynamics, surface and volume rendering as well as fog and light scattering.
With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.
There is a detailed tutorial available for the slagPourFoundry scene I included in my last post.
Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.
A quick and easy way to do a dust storm is to use only the textural aspects of a fluid.
I'm giving a Tech Talk titled "Fun With Maya" today at Siggraph in New Orleans.