Showing posts in "Tutorials" category:
One can create spiraling motions for particles using expressions. This method propagates a local up vector for the curl so that the twist direction does not go through pole flipping as the particle changes direction.
Here is the vein brush from my unfold presentation, along with help on creating brush presets.
As promised here are the scene files from my Unfold presentation along with some brief descriptions.
I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.
Here is a simple example that uses Maya nParticles and Fluids to simulate a roman candle.
One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.
The trail of a torpedo is tricky to do because it combines fluid dynamics, surface and volume rendering as well as fog and light scattering.
With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.
There is a detailed tutorial available for the slagPourFoundry scene I included in my last post.
Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.