Autodesk 3ds Max
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Welcome to Duncan's Corner. I hope you find this site useful. My intent for this blog is to provide tips on creating 3D imagery, with a focus on using Maya. I currently develop software for Maya, but I was once an animator and find empathy for those struggling with the complexity of this software while at the same time feeling the exhilaration at the freedom we now have to create animations. Around the year 2000 or so we passed a point where any vision one could imagine became possible to create on screen( at least if the budget was large enough ). Animation will remain a huge technical challenge for a while into the future, but more and more the bigger challenge will be the demands of vision, imagination, acting and story creation.