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Duncan's Corner

Showing posts in "Simulation" category:

Curling Particle Trajectories
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Curling Particle Trajectories

Posted 10 October 2013 5:12 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

One can create spiraling motions for particles using expressions. This method propagates a local up vector for the curl so that the twist direction does not go through pole flipping as the particle changes direction.

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Scene Files from my Maya 2014 Unfold Presentation
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Scene Files from my Maya 2014 Unfold Presentation

Posted 30 April 2013 5:49 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games ,

As promised here are the scene files from my Unfold presentation along with some brief descriptions.

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Revised Roman Candle scene with lighting
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Revised Roman Candle scene with lighting

Posted 12 November 2012 10:34 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.

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Dynamic Jello Simulation
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Dynamic Jello Simulation

Posted 31 October 2012 10:21 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.

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