Showing posts in "Simulation" category:
As promised here are the scene files from my Unfold presentation along with some brief descriptions.
I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.
One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.