Showing posts in "Simulation" category:
One can create spiraling motions for particles using expressions. This method propagates a local up vector for the curl so that the twist direction does not go through pole flipping as the particle changes direction.
As promised here are the scene files from my Unfold presentation along with some brief descriptions.
I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.