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Duncan's Corner

Showing posts in "Film, TV and VFX" category:

Curling Particle Trajectories
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Curling Particle Trajectories

Posted 10 October 2013 5:12 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

One can create spiraling motions for particles using expressions. This method propagates a local up vector for the curl so that the twist direction does not go through pole flipping as the particle changes direction.

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Revised Roman Candle scene with lighting
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Revised Roman Candle scene with lighting

Posted 12 November 2012 10:34 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.

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Dynamic Jello Simulation
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Dynamic Jello Simulation

Posted 31 October 2012 10:21 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.

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Mandel-Maya Madness!
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Mandel-Maya Madness!

Posted 6 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

Emergence is a fascinating phenomenon where complexity can emerge through iteration of simple rules or processes. One of the most dramatic illustrations of emergence is the Mandelbrot set where seemingly endless structure and detail arise when iterating on a very simple equation (zn+1 = zn2 + c). I had a little fun and implemented a Mandelbrot texture totally inside a MEL expression. **WARNING: LOTS of hires images ahead...

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