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Farnsworth House Render
Posted: Apr 29, 2009
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Check out the remarkable rendering work of Alessandro Prodan.

Mies van der Rohe Farnsworth House:
http://marlas.cgsociety.org/gallery/

CGTalk Discussion:
http://forums.cgsociety.org/showthread.php?f=132&t=754315
The plants were created with Paint Effects, converted to poly and rendered in Mental Ray. Instancing was used to keep the memory manageable. As well by keeping the history on the Paint Effects to poly the scene size did not get very large.

One problem he had with Paint Effects was getting the leaves to all face upward. The leaves normally twist relative to the way the branches and such twist. One can use the leave twirl attribute, but this simply spins all the leaves instead of orienting them to face up. The solution I found was to use the "Leaf Forward Twist" attribute. This makes the leaves face towards the camera (for doing billboard style texturing). With Paint Effects to poly the camera direction is defined on the stroke node by a physical connection to the camera location(this is "Camera Point" in the stroke mesh output block). One can break the connection to the Camera Point attribute and set it to something like 0 1000 0. It then thinks the camera is way above the trees and the leaves face upward. Obviously this is a non-intuitive workaround, so I might add an attribute to allow leaves to face the sun direction in future. Phototropism is an important characteristic of plants.
Perhaps the most remarkable thing about this scene is the lighting. The global distribution of the light looks spot on, with just the right levels of color saturation. Often with computer graphics the details can look good but the overall lighting balance is wrong so that a thumbnail of the image will sometimes look more fake than a full screen version. This scene reads very well in a small image.
My hat's off to Alessandro.
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Posted by A-nasher on Jul 07, 2009 at 11:59 PM
still kind of very CG!
To view my Highend Careers profile, please visit this link:
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Posted by br111 on Jun 30, 2009 at 05:40 AM
Hi Duncan, can you give us tips on how to actually break the camera connection ? I modified the Camera Point attribute but I guess as the camera connection is till active as it has no effect.

Bruno
Posted by Maya Guru on Jun 20, 2009 at 05:57 PM
my god its great
such kind of things i saw in vue
but hats of to maya

My hat's off to Alessandro.
Posted by ytsejam on May 14, 2009 at 09:11 AM
Ohh. I'm very happy that My friend Alessandro is here, mentioned in your blog.

Is possible for the future, we have a conversion to poly, with assign mia_material? or desire switch to MayaBase or Mia_Material?
Another thing that we have, from our tests, is: if is possible to create a multipler brush in this way. A combination of two Brush or more in one. For a good limitation of memory in one instance, for the good look, variable.

Now, we testing more of the opportunity of the PaintscriptTools. Is great, but he don't have attribute as painteffects, about the direction. I hope that you know i'm talking about. But is more good anyway.

In the Farnsworth, Alessandro don't use the paintScripttools as geometryPaint. But now, we also use this. Is like 3dsmax vrayproxyscripts.
As you see in this images: www.treddi.com/forum/gallery_images/1238516642/gallery_3228_300_593282.jpg

Bye bye and thank you very much, for your work.
Bye bye Dario
Posted by jtk77 on May 14, 2009 at 01:05 AM
The artist posted a lot of good info in the discussion, two things I am unfamilar with but will now look into he used...
AO + color bleed , and photographic.exposure. He also posted wireframes and his global settings further in the threads. Wow, I havn't been fooled by CG in a long time, amazing. Thanks for sharing this Duncan. The power of paintFX keeps showing itself as the years go by.