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Farnsworth House Render

Posted by Duncan Brinsmead, 30 April 2009 3:58 am

7 Comments

mehmed

Posted 1 May 2009 11:19 pm

Remarkable achievement! It also shows, that even after so many years Paint FX is still one of the most creative (but also most underused) toolsets out there.

lsam al mustafa

Posted 1 May 2009 11:51 pm

great work very realistic stuff .

jtk77

Posted 14 May 2009 3:39 am

I thought half of those were source image photos...amazing work. Were Irradiance Particles in mental ray involved in this render? Its something I've heard a lot about but have not ventured into useing yet.

jtk77

Posted 14 May 2009 5:05 am

The artist posted a lot of good info in the discussion, two things I am unfamilar with but will now look into he used...
AO + color bleed , and photographic.exposure. He also posted wireframes and his global settings further in the threads. Wow, I havn't been fooled by CG in a long time, amazing. Thanks for sharing this Duncan. The power of paintFX keeps showing itself as the years go by.

ytsejam

Posted 14 May 2009 1:11 pm

Ohh. I'm very happy that My friend Alessandro is here, mentioned in your blog.

Is possible for the future, we have a conversion to poly, with assign mia_material? or desire switch to MayaBase or Mia_Material?
Another thing that we have, from our tests, is: if is possible to create a multipler brush in this way. A combination of two Brush or more in one. For a good limitation of memory in one instance, for the good look, variable.

Now, we testing more of the opportunity of the PaintscriptTools. Is great, but he don't have attribute as painteffects, about the direction. I hope that you know i'm talking about. But is more good anyway.

In the Farnsworth, Alessandro don't use the paintScripttools as geometryPaint. But now, we also use this. Is like 3dsmax vrayproxyscripts.
As you see in this images: http://www.treddi.com/forum/gallery_images/1238516642/gallery_3228_300_593282.jpg

Bye bye and thank you very much, for your work.
Bye bye Dario

br111

Posted 30 June 2009 9:40 am

Hi Duncan, can you give us tips on how to actually break the camera connection ? I modified the Camera Point attribute but I guess as the camera connection is till active as it has no effect.

Bruno

A-nasher

Posted 8 July 2009 3:59 am

still kind of very CG!
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