Currently there is no automated way to convert particles to nParticles( even though nParticles derives from particles, and thus shares all its attributes). One could do it in a mel script, but it is a bit involved to handle all the cases. I've been meaning to write such a script but have been busy with other tasks. In the script one might first create an nParticle using the "nParticle" command, then copy all the attributes and connections from the particle to the nParticle system. One could generally get the attributes to copy using listAttr on the particle, as any attribute on the particle will also exist on the particle system. One could also simply assign the shaders for the particle to the nParticle.
Duncan
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