Duncan's Corner

3D Web Fest
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3D Web Fest

Posted 8 May 2015 10:22 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Maya LT , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video , Education ,

The first ever 3D web fest event is happening Maya 13th in San Francisco.

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Light Echoes
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Light Echoes

Posted 28 April 2015 1:39 am by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Education ,

When a star brightness changes suddenly the scattered light from the surrounding cloud does not reach us all at the same time. It is delayed based on the total distance traveled and the speed of light. The result is called a light echo. To better understand how a light echo works I created a simulation of one.

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Curling Particle Trajectories
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Curling Particle Trajectories

Posted 10 October 2013 5:12 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

One can create spiraling motions for particles using expressions. This method propagates a local up vector for the curl so that the twist direction does not go through pole flipping as the particle changes direction.

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Vein Brush
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Vein Brush

Posted 3 June 2013 9:14 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games ,

Here is the vein brush from my unfold presentation, along with help on creating brush presets.

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Scene Files from my Maya 2014 Unfold Presentation
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Scene Files from my Maya 2014 Unfold Presentation

Posted 30 April 2013 5:49 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games ,

As promised here are the scene files from my Unfold presentation along with some brief descriptions.

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Revised Roman Candle scene with lighting
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Revised Roman Candle scene with lighting

Posted 12 November 2012 10:34 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.

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Roman Candle with Smoke
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Roman Candle with Smoke

Posted 6 November 2012 9:08 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya , Autodesk Smoke ,

Industry: Professional Video ,

Here is a simple example that uses Maya nParticles and Fluids to simulate a roman candle.

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Dynamic Jello Simulation
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Dynamic Jello Simulation

Posted 31 October 2012 10:21 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.

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Boiling Water
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Boiling Water

Posted 12 March 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

Software:

Industry:

This scene file shows an easy set up for a relatively fast to simulate boiling water effect using Maya Fluids.

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Torpedo bubble trail with Maya Fluids
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Torpedo bubble trail with Maya Fluids

Posted 21 February 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

The trail of a torpedo is tricky to do because it combines fluid dynamics, surface and volume rendering as well as fog and light scattering.

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