Posted 21 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner
With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.
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Posted 15 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner
There is a detailed tutorial available for the slagPourFoundry scene I included in my last post.
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Posted 10 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Corner
Here are the scene files used to create the animations shown in my previous post.
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Posted 11 March 2010 7:00 pm by Duncan Brinsmead on Duncan's Corner
Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.
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Posted 26 February 2010 12:00 am by Duncan Brinsmead on Duncan's Corner
A quick and easy way to do a dust storm is to use only the textural aspects of a fluid.
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Posted 4 December 2009 1:20 am by Duncan Brinsmead on Duncan's Corner
I finally had a chance to upload the Maya scene files from my Siggraph tech talk. They are free for all to download, use and share without restrictions.
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Posted 5 August 2009 7:58 am by Duncan Brinsmead on Duncan's Corner
I'm giving a Tech Talk titled "Fun With Maya" today at Siggraph in New Orleans.
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Posted 10 July 2009 9:03 pm by Duncan Brinsmead on Duncan's Corner
The entire contents of the Dvd "Maya Fluid Effects" is now available in full to subscription customers. And many of the tutorial videos are also available free to all on Youtube.
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Posted 30 April 2009 3:58 am by Duncan Brinsmead on Duncan's Corner
Alessandro Prodan has created one of the most natural looking foliage renders I've yet seen, using Maya Paint Effects rendered in Mental Ray.
http://marlas.cgsociety.org/gallery/
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Posted 17 December 2008 1:10 pm by Duncan Brinsmead on Duncan's Corner
One can construct crosshatch shaders in Maya without needing any special plugins.
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