I just noticed that someone uploaded to YouTube an old animation I did for Siggraph way back in 1987. It is nice for me to see, as my own copy (on tape) had degraded to the point it was virtually unviewable.
One can create chains with nCloth that are efficient to compute and capture natural chain behavior.
I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.
Emergence is a fascinating phenomenon where complexity can emerge through iteration of simple rules or processes. One of the most dramatic illustrations of emergence is the Mandelbrot set where seemingly endless structure and detail arise when iterating on a very simple equation (zn+1 = zn2 + c). I had a little fun and implemented a Mandelbrot texture totally inside a MEL expression. **WARNING: LOTS of hires images ahead...
With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.
There is a detailed tutorial available for the slagPourFoundry scene I included in my last post.
Here are the scene files used to create the animations shown in my previous post.
Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.
A quick and easy way to do a dust storm is to use only the textural aspects of a fluid.
I finally had a chance to upload the Maya scene files from my Siggraph tech talk. They are free for all to download, use and share without restrictions.