Autodesk 3ds Max
With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.
There is a detailed tutorial available for the slagPourFoundry scene I included in my last post.
Here are the scene files used to create the animations shown in my previous post.
Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.
A quick and easy way to do a dust storm is to use only the textural aspects of a fluid.
I finally had a chance to upload the Maya scene files from my Siggraph tech talk. They are free for all to download, use and share without restrictions.
I'm giving a Tech Talk titled "Fun With Maya" today at Siggraph in New Orleans.
The entire contents of the Dvd "Maya Fluid Effects" is now available in full to subscription customers. And many of the tutorial videos are also available free to all on Youtube.
Alessandro Prodan has created one of the most natural looking foliage renders I've yet seen, using Maya Paint Effects rendered in Mental Ray. http://marlas.cgsociety.org/gallery/
One can construct crosshatch shaders in Maya without needing any special plugins.