Duncan's Corner

Siggraph Tech Talk
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Siggraph Tech Talk

Posted 5 August 2009 7:58 am by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

I'm giving a Tech Talk titled "Fun With Maya" today at Siggraph in New Orleans.

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Maya Fluid Effects Dvd now online
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Maya Fluid Effects Dvd now online

Posted 10 July 2009 9:03 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry:

The entire contents of the Dvd "Maya Fluid Effects" is now available in full to subscription customers. And many of the tutorial videos are also available free to all on Youtube.

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Farnsworth House Render
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Farnsworth House Render

Posted 30 April 2009 3:58 am by Duncan Brinsmead on Duncan's Corner

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Alessandro Prodan has created one of the most natural looking foliage renders I've yet seen, using Maya Paint Effects rendered in Mental Ray. http://marlas.cgsociety.org/gallery/

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crosshatch shading
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crosshatch shading

Posted 17 December 2008 1:10 pm by Duncan Brinsmead on Duncan's Corner

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Industry:

One can construct crosshatch shaders in Maya without needing any special plugins.

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Plasma Ball with Paint Effects
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Plasma Ball with Paint Effects

Posted 28 November 2008 5:24 am by Duncan Brinsmead on Duncan's Corner

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Creating a plasma ball can be difficult with standard tools, but is actually fairly easy using Maya Paint Effects.

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Groovy Phobos
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Groovy Phobos

Posted 21 November 2008 7:46 am by Duncan Brinsmead on Duncan's Corner

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In intriguing idea occured to me the other day relating to the groove markings one can see on Phobos. I decided to explore this idea using nParticles.

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Pouring Water with nParticles
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Pouring Water with nParticles

Posted 29 October 2008 11:57 pm by Duncan Brinsmead on Duncan's Corner

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With the introduction of nParticles in Maya 2009 one now has a tool that can handle pouring liquids.

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Maya 2009
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Maya 2009

Posted 11 October 2008 1:59 am by Duncan Brinsmead on Duncan's Corner

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With Maya2009 now available I hope to post some new examples using nParticles soon.

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Grab and release nCloth
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Grab and release nCloth

Posted 14 May 2008 11:26 pm by Duncan Brinsmead on Duncan's Corner

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One can animate the enable attribute on nCloth constraints to grab and release the cloth. When a constraint becomes enabled it rebuilds its links based on the relative positions at that frame.

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Bubble Level with nCloth
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Bubble Level with nCloth

Posted 13 May 2008 7:21 am by Duncan Brinsmead on Duncan's Corner

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It is relatively simple to implement a bubble style carpenter's level with nCloth.

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