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Duncan's Corner

Paper Airplanes using nCloth
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Paper Airplanes using nCloth

Posted 3 August 2007 8:38 am by the area on The Art of VFX

Here is a scene file that lets you launch and fly 5 different paper airplane designs.

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Volume displacement method for clouds using fluids
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Volume displacement method for clouds using fluids

Posted 3 August 2007 8:22 am by the area on The Art of VFX

I was recently asked how to convert a cloud displacement map to bring it into Maya fluids. Displacement is rather incomplete for clouds.. even if one assumes the cloud bottom is flat, however it can look good in some cases.

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Ink in water using maya fluids
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Ink in water using maya fluids

Posted 2 August 2007 8:04 am by the area on The Art of VFX

Here are a couple of example Maya files that show using Maya Fluids to handle ink in water. Generally speaking one simply creates a very high resolution fluid with "high detail solve" enabled, self shadowing on the fluid and very low transparency.

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Sliding Curtain Rail
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Sliding Curtain Rail

Posted 2 August 2007 7:55 am by the area on The Art of VFX

With nCloth it is easy to make curtains that are attached to sliding curtain hooks. The basic trick is to use a slide on surface constraint with a long skinny surface for the rail.

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equalizer
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equalizer

Posted 2 August 2007 7:34 am by the area on The Art of VFX

Here is a file that implements simple audio equalizer bars.

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Making an ocean from a simple fractal texture
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Making an ocean from a simple fractal texture

Posted 2 August 2007 7:05 am by the area on The Art of VFX

Creating an ocean is relatively easy in Maya Unlimited. However if you only have Maya Complete you can still get a workable ocean using an animated fractal displacement map with the right settings.

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Editing the Path Curve of Paint Effects On Poly
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Editing the Path Curve of Paint Effects On Poly

Posted 2 August 2007 7:02 am by the area on The Art of VFX

If paint effects is assigned to a 3d curve then it will follow the curve normal( which is based on the local curvature and is poorly defined... unless "useNormal" is on, in which case the normal is simply a constant direction ). It needs a curve on surface to understand a surface orientation.

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nCloth Vertex Editor (mel script)
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nCloth Vertex Editor (mel script)

Posted 29 July 2007 6:57 am by Duncan Brinsmead on Duncan's Corner

Here is a mel script that will allow you to easily edit per vertex nCloth values by selecting vertices and editing values directly with a slider, rather than by using the paint tool.

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Parent to Surface script
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Parent to Surface script

Posted 27 July 2007 4:24 am by the area on The Art of VFX

Here is a script for sticking objects onto a deforming surface. This mel command allows one to attach selected objects to a selected mesh or nurbs surface. The objects will follow any deformation or transformation of the surface.

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pillow fight
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pillow fight

Posted 16 June 2007 4:40 am by the area on The Art of VFX

Check out this cool new commercial from "The Mill":

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