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Duncan's Corner

Scene Files from my Maya 2014 Unfold Presentation
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Scene Files from my Maya 2014 Unfold Presentation

Posted 30 April 2013 5:49 pm by Duncan Brinsmead on Duncan's Corner

As promised here are the scene files from my Unfold presentation along with some brief descriptions.

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Revised Roman Candle scene with lighting
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Revised Roman Candle scene with lighting

Posted 12 November 2012 10:34 pm by Duncan Brinsmead on Duncan's Corner

I've modified the roman candle scene in my previous post to use lights positioned at particle locations for illumination, along with further refinements.

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Roman Candle with Smoke
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Roman Candle with Smoke

Posted 6 November 2012 9:08 pm by Duncan Brinsmead on Duncan's Corner

Here is a simple example that uses Maya nParticles and Fluids to simulate a roman candle.

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Dynamic Jello Simulation
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Dynamic Jello Simulation

Posted 31 October 2012 10:21 pm by Duncan Brinsmead on Duncan's Corner

One can use nParticles to create a jiggling Jello substance that can be sliced using an nConstraint with breakable bonds. The workflow is relatively quick and easy.

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Boiling Water
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Boiling Water

Posted 12 March 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

This scene file shows an easy set up for a relatively fast to simulate boiling water effect using Maya Fluids.

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Torpedo bubble trail with Maya Fluids
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Torpedo bubble trail with Maya Fluids

Posted 21 February 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

The trail of a torpedo is tricky to do because it combines fluid dynamics, surface and volume rendering as well as fog and light scattering.

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Fractal Fantasy (1987)
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Fractal Fantasy (1987)

Posted 20 January 2012 12:00 pm by Duncan Brinsmead on Duncan's Corner

I just noticed that someone uploaded to YouTube an old animation I did for Siggraph way back in 1987. It is nice for me to see, as my own copy (on tape) had degraded to the point it was virtually unviewable.

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nCloth Chain
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nCloth Chain

Posted 26 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

One can create chains with nCloth that are efficient to compute and capture natural chain behavior.

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Simplicity to Complexity
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Simplicity to Complexity

Posted 14 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.

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Mandel-Maya Madness!
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Mandel-Maya Madness!

Posted 6 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Corner

Emergence is a fascinating phenomenon where complexity can emerge through iteration of simple rules or processes. One of the most dramatic illustrations of emergence is the Mandelbrot set where seemingly endless structure and detail arise when iterating on a very simple equation (zn+1 = zn2 + c). I had a little fun and implemented a Mandelbrot texture totally inside a MEL expression. **WARNING: LOTS of hires images ahead...

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