Remember 3December
Find out where to celebrate your 3D CG art...
Theme color:
  • 1/3
You are here: Homepage /  Blogs / Duncan's Blog
Duncan Brinsmead

Duncan’s Corner | Duncan Brinsmead

Duncan Brinsmead is a principal scientist with Autodesk. He is the creator of Maya Paint Effects, Maya Hair, Maya Toon, and also worked extensively on Maya Fluids and nCloth. Duncan holds an MA in Music Performance from Juilliard and enjoys playing piano as well as creating digital realizations of symphonic works in his spare time. The nuances and sensibilities from his musical background certainly find expression in all aspects of his work.

Mental Ray - Multi-Pixel Filtering Comparison

Pouring Water with nParticles

With the introduction of nParticles in Maya 2009 one now has a tool that can handle pouring liquids.

Posted: Oct 29, 2008
Category: nParticles
Comments: 25
Views: 25508
Mental Ray - Multi-Pixel Filtering Comparison

Maya 2009

With Maya2009 now available I hope to post some new examples using nParticles soon.

Posted: Oct 10, 2008
Category: Events
Comments: 9
Views: 9903
Mental Ray - Multi-Pixel Filtering Comparison

Grab and release nCloth

One can animate the enable attribute on nCloth constraints to grab and release the cloth. When a constraint becomes enabled it rebuilds its links based on the relative positions at that frame.

Posted: May 14, 2008
Category: nCloth
Comments: 9
Views: 14122
Mental Ray - Multi-Pixel Filtering Comparison

Bubble Level with nCloth

It is relatively simple to implement a bubble style carpenter's level with nCloth.

Posted: May 13, 2008
Category: nCloth
Comments: 9
Views: 9870
Mental Ray - Multi-Pixel Filtering Comparison

Academy award for Maya Fluids

I'm happy to report that the Maya Fluids team (Jos Stam, Julia Pakalns, Martin Werner and myself) will be presented technical achievement awards from the Academy of Motion Picture Arts.

Posted: Jan 08, 2008
Category: Events
Comments: 20
Views: 10483
Mental Ray - Multi-Pixel Filtering Comparison

Creating raindrops on water with fluid wakes

One can create raindrop ripples on a fluid wake by randomly emitting density into fluid voxels with a simple expression.

Posted: Nov 05, 2007
Category: Example scenes
Comments: 18
Views: 19304